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Floors option on dmaps

0 replies · 26,153 views · Started 24 July 2006

How about a floor option added to the dmaps. I know some people like to use multiple floors in dungeons, I'm one. And this would make it easier to design instead of assigning other dmaps to configure different fllors. Especially when the compass is gained on a floor other than the one the actual location of the boss\triforce is located.

This way the compass and the continue point could also be configured to the correct floor and room with the room# and Floor# option. One floor dungeons could do the same. The separate floors could be separated by tabs. Just like the graphical and sound design of the dmap.