Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Shield Alignment

34 replies · 5,174 views · Started 21 July 2006

I am using the PTUX tileset and the Link shield tiles are out of place!😞
(sorry Mr.Z) Does any one know what spots they go in?Thanks!😊
(screen shots would be nice😉 )

As would screenshots of your current layout as well. 😛

Both of these images were taken from the very first tiles page. They are from the very tops, if you're going to rip
[center]User posted image[/center]
(NewFirst) Here we see the layout for the two-frame Link. You can ignore the non-Link icons and tiles and such.

[center]User posted image[/center]
(DoR / NeoFirst) Here we see the layout for the three-frame Link. Again, ignore the icons and non-Link tiles. I also included the slash and swimming tiles in there. They don't have to go in those exact places, (You can point the quest to them via the Sprites Weapons/misc menu.) but that's how they're laid out individually in a row. Also note the alternate shield tiles. You can ignore those as well. (Or rip them. Whatever. 😛 ) Also note that the last three tiles in the swimming row aren't actually associated with the swimming tiles: They're just backup "alternate" diving tiles you can use. Swap as necessary. Same goes for those empty shieldl tiles on the very right of the image with no Link behind them. Those are just because it's nice to have other shields to use. Ignore them.

So in the Three-Frame Link layout, it's still the top two rows that you're focusing on. Again, ignore the "In Use" thing. Just focus on the Link tiles.

It's actuly the magic shield and mirror shield tiles.🙄 It uses the 3 frame Link too. Here is a screen!
Sorry! I cant insert an image,so download from here and tell me what you think!

Click here for the screen

If you have trouble look here:

It says Megaupload in big letters.To the right of it
it says "Please enter____here:".To the right of that it says download.
(be sure to enter the letters then download)

Enter what letters to look at the shot?

ShadowTiger's post shows you how the link tiles go, the upper shot is 2 frame the lower is 3 frame (bs)
make sure yours are in those positions and it should work.

Well...I put them in the exact spots.It still messes up though!😞

Example:

Those two tiles are what shows when Link walks up with the magic shield.
Other wise the magic shield is fine!😕
.............................................\/.......\/
User posted image

When Link has the mirror shield,it is fine unless you walk up,it has
the normal shield if Link walks up.😡
Other then that the mirror shield is fine!
How do I fix it when Link walks up?
I have the BS Zelda rule on for 3-frame movement.
(sorry for double posting):googly:

ok... you set that in graphics>sprites>items and choose the shield
set the tile modification for the effected shield, it's the box on the bottom which now has something like 10 or -10 in it.
I don't know the exact number you'll have to put in so you'll have to experiment.
when Link picks up the shield its the number of tiles between the 1st sheild and the one he is picking up, so it might be like -6 or something.

yes, the link tile mod on the shield itself.
I think it's off by 1 or 2 causing it to start in the wrong position.
It offsets the number of tiles when you grab a shield and counts from the 1st shield to determine the position.
so one of the shields (mirror or magic) is a + number and the other a - number.

I think it starts with the facing down shield in the center set of 3, aren't the center ones the regular shield?
then one sheild counts up from the first facing down in the center, and the other counts down from the first facing down in the center.

Wait a minute....

When Link has the mirror shield,it is fine unless you walk up,it has
the normal shield if Link walks up.

What you're saying is it isn't messed up, you just don't like it huh?
You only have 1 set of walking up tiles, all three shields use the same walking up tiles.

No!

Link walks up and its the normal shield faceing down,keep walking up and
its the normal shield faceing right!😕
About the same with the magic shield,but the mirror shield faces down,then right.😞

Are you sure bs animation is set?
You know there is a bug in 2.10 that prevents it from being turned on right?
what version are you using?

If you are sure it is on, then you have to set the shield start positions (tile mods) like I said above

I use .0001!
No! I use 2.10!
The BS animation is set and it works,just not the shield.
So it must be I have to set the Link tile mods...

I set the mods how they should be and it still messed up! O_o'
Gurr!I checked the other tileset I have and it has the same tile mod. #s
as the one I am using! The other tile set worked!😡

What is going on here?

Hmm...?!
That would mean that I would have to start my
quest from scratch!Is there a way to transfer my game to the other tile-set?
Or vice-versa?

I don't know what else to say, I told you what I thought might be wrong based on your descriptions of what was happening, and I can't say about transfering your game to another quest file because I don't know what you are using or what you have done with it.

You might ask *b* (also known as Gashin on purezc) about your bs animation problem, he is probably the most knowledgeable in that area, maybe he can tell you how to fix it.

uh.... maybe go out in the front yard and yell for him? 😉
Can't you PM him?
are you a member at PureZC, maybe PM him there?

If you want me to look at your quest and see if I can fix it, then get a copy of it to me, but it will cost you two cookies (soft choc. chip) even if I am unable to fix it.

I am not a member there,but I will PM him here.😉

If you want me to look at your quest and see if I can fix it, then get a copy of it to me, but it will cost you two cookies (soft choc. chip) even if I am unable to fix it.

Thats ok!I will probably figure it out eventually!😉
(my dad doesn't want that kinda stuff because of vireses😞 )
Thanks for asking though!

Heh heh.
You are funny!
If you want to see it you can.Only, just dont sent it back to me.Got it?
Oh! Be prepared to see my whole game because I am too lazy to
take everything else out!🙄
(hold on,I will PM you in a bit)
(I dont want a bunch of people to see the whole...half of the game)
Sorry,no choc.chip!
Do you want Bran?😉

nah, bran is too healthy, I like stuff that's bad for me but tastes good.

Yea, I don't need to send it back to you, If I see a problem I'll just tell you what it is and you can fix it.
feel blessed, I just don't do this for anybody.

Yah!Really!You are a real good game maker!
"The better it tastes,the the better it is for you"
LOL😃

Oh!Thanks Freedom!😊

Yours is set up right, it just isn't working.
It must be related to that bug that won't allow bs animation to be turned on in the 2.10
It's strage that it's partly working.
I tried everything I could think of short of making 3 sets of sprites to try to get it to work and it's a no go.

You'll probably either need to go back to the two tile Link or start fresh with a copy of a tileset that works with bs animation.