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Steve Irwin: Triforce Hunter

6 replies · 1,987 views · Started 19 July 2006

When I ran into the shop problem, I began working on this and it's roughly 50% complete. This is the first time I tried editing the tiles, but only the Link sprites have been edited.

The story is thus: The Crocodile Hunter has been summoned to Hyrule in order to study and capture the wild creatures that inhabit the land. He has been given a unique sword that does not harm creatures, instead it drains their fatigue and the final blow acts as a transporter to a Zoo facility located in Zelda's castle.

I have the Overworld complete and working on the Dungeons and secret areas. Once this game is complete, I'll start on Zeldopoly again.

Hey, for being LoZ graphics, your quest looks pretty good. 😊 I like the room with Stalfos 3's... 😉

Thanks, I've been working on this quest for about a week and a half and trying to keep it fresh and bug free. So I'm working slowly on it. Currently working on the 8th level.

Yeah... That's really no big deal. I suppose custom door combos could be made to get rid of the wall and just leave the door.

Some of the caves in the game are meant to look like they're being constructed as Dungeons. The final cave (Gleeok Pit) is the one that most resembles a dungeon, but still has a lot of cave elements. The doorthing was done on purpose.

Here are some new screens. The game is nearly complete!

www.geocities.com/stantzfield/zelda013.bmp
www.geocities.com/stantzfield/zelda014.bmp
www.geocities.com/stantzfield/zelda015.bmp
www.geocities.com/stantzfield/zelda016.bmp
www.geocities.com/stantzfield/zelda017.bmp
www.geocities.com/stantzfield/zelda018.bmp
www.geocities.com/stantzfield/zelda019.bmp
www.geocities.com/stantzfield/zelda020.bmp
www.geocities.com/stantzfield/zelda021.bmp
www.geocities.com/stantzfield/zelda022.bmp
www.geocities.com/stantzfield/zelda023.bmp
www.geocities.com/stantzfield/zelda024.bmp
www.geocities.com/stantzfield/zelda025.bmp