Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Push block Questions.

10 replies · 2,176 views · Started 18 July 2006

For 210 I have a few dilemas.

1. Is it possible to push objects bigger the 1 tile such as the big blocks.
If so how do you do it.

2. Can you make a push block puzzle using the big blocks.

1. I dont think so

2. Probably not

Unless you want to spend a very,very,very long time on it!😉
It may be possible,but I dont think so.Sorry!😞

Rulehy wrote:1. I dont think so

2. Probably not

Unless you want to spend a very,very,very long time on it!😉
It may be possible,but I dont think so.Sorry!😞

Bullshit.

I just remember while playing Level 5 in Hero of dreams, you push a big block and book self. Shoelace how the fuck do you do it. 🙄

Rulehy wrote:Wait...What version do you use?
Try secret combos and flags.

2.10

I've tried just about everything won't work like it does in theirs.

You use a push block hidden under the 2x2 statue and then use secret combos to slide it over, it can get tricky because the section of the 2x2 that covers where the single block is pushed to has to be on layer 3 to hide the single block, or maybe be an overhead combo..., I put it on a layer myself.
anyway, it can be done, and can be made to look pretty good, but you'll have to just play with it to get it right.

Freedom wrote:You use a push block hidden under the 2x2 statue and then use secret combos to slide it over, it can get tricky because the section of the 2x2 that covers where the single block is pushed to has to be on layer 3 to hide the single block, or maybe be an overhead combo..., I put it on a layer myself.
anyway, it can be done, and can be made to look pretty good, but you'll have to just play with it to get it right.

YES! IT WORKS!!! Thanks to you Freedom.
I just tried out what you said quicker then fire and ice.
And it worked man. Flag on layer 0, block on layer 2.
Thanks man.

How about the walkable pushblocks.

Didn't you push the 2x2 statues in level 3 of Tortuga?
there are at least 2 I can remember in level 3, and the switches that raise and lower the water in Zora domain are set up the same way.

How about the walkable pushblocks.

A push block has to be solid (unwalkable) in order for link to push it, otherwise he just walks over it.

For best results using this method, use combo cycling to make it appear that the large object is actually moving. Very tedious, but it makes more sense than walking up to something and it moves one combo without animation. Or, use 2.11's freeform combos.