For some reason, whenever I try to make a locked/shutter/bombable door, it looks fine in the editor, but in the playthrough, the door is merely a passage. And even when it's a passasge Link walks on top of the upper door tiles, resulting in a very weird look. It's not a glitch in the tileset, as this has happened with two different ones, and I don't know what I'm doing wrong. I followed all the different tutorial's instructions.
Freaky Phantom Dungeon Doors
Do you have the dmap set as a dungeon?
Yeah, I do. I already thought of that.
You need to right click on the door tops in combos (on the right) and set them to overhead.
just do the tops, not the bottoms.
Have you looked at the Door Combo Sets?
Go to Quest_Graphics_Door Combo Sets.
Something else that got me, too. The level number has to be greater than 0. Set it to a level greater than 0 next to the DMAP type on the DMAP screen.
There we go! THATS IT! Thanks Alfinchkid, and the rest of you.