*busts through the window*
Rooooooaaarrrr! Devs!
*starts chasing after jman!*
*busts through the window*
Rooooooaaarrrr! Devs!
*starts chasing after jman!*
jman2050 wrote:I''m loving this.
jman2050 wrote:I'm loving this.... ... * Can feel his soul being slowly devoured through the nostrils *
...
Oh, while you're here,
* Asks to confirm whether or not he tastes like ketchup *
lol sorry. Still, ... I can't quite help but wonder just how much we'd love you vs hate you if you hadn't said anything at all, but just broke it on us during its point of release.
I say a 2D System like AoL.
jman2050 wrote:I''m loving this.
Not saying I would be one of those people or anything... 🙄
Hmmm maybe it's an enemy editor? Maybe something to do with online play?
waits....
waits....
waits....
The waiting game sucks, lets play Hungry Hungry Hippos!

I get pink.
Aw damn! I WANTED PINK!!! I get green, then. Hmph.
I think I know what the revolution is... but I'm not telling you guys!
*whispers in jman's ear*
Awesome!
This thread rocks...
Can you at least like, show a picture that doesnt exactly reveal whats new, but gives a clue to what might be the new feature(s)?
So you guys think it's some new godly feature of doom? I think it's just a bunch of bug-fixing and easier use of the editor.
Come to think of it...
Look at the title of the thread. A Revolution is coming. And then jman says
Wait for it...
jman2050 wrote:I get pink.
WindStrike wrote:So you guys think it's some new godly feature of doom? I think it's just a bunch of bug-fixing and easier use of the editor.Come to think of it...
Look at the title of the thread. A Revolution is coming. And then jman says
So... as he says: Wait for it. Patience, friends... patience.
Yes so in the mean time lets play Hungry Hungry Hippos. I'm green.
VEL wrote:Is this one of those (nam) screens? Is there a Hungry Hungry Hippo minigame?
Boom, this isnt funny.
I know what it is.
It give you a hotkey that shocks Jman when he pisses people off like he is now.
COntinues playing patience games.
YES! I GOT THE OMEGA FEEDING!
INSTAND WIN!!!
Ninja, Bobcat, FISH FISH!!!
The feature that jman is talking about has the potential to be as useful (and tricky) to some quest developers as the room state carry-over feature.
Dark Nation wrote:The feature that jman is talking about has the potential to be as useful (and tricky) to some quest developers as the room state carry-over feature.
Define useful roboto...
Usefull as in "wow that was easy and looks cool!" or "Damn this is damn hard to do, but now it looks cool..."?
Dark Nation wrote:The feature that jman is talking about has the potential to be as useful (and tricky) to some quest developers as the room state carry-over feature.
At least someone says something.
Kingboo30 wrote:At least someone says something.
Yes....BUT NOT ENOUGH!!!!!!!! [blows hole in wall and throws pretzels]
Dark Nation wrote:The feature that jman is talking about has the potential to be as useful (and tricky) to some quest developers as the room state carry-over feature.
I was having so much fun 😞
Besides, this feature is much better than room-state carryovers IMO.
..Your raine of phsyco-choas is ending slowly....😊
jman2050 wrote:I was having so much fun 😞Besides, this feature is much better than room-state carryovers IMO.
You must speak up until I throw Knifes at your bed! *Throws a knife* There seems to be a bug in Jman2050...Bug confirmed.
Dark Nation wrote:The feature that jman is talking about has the potential to be as useful (and tricky) to some quest developers as the room state carry-over feature.
Hmmm....Monster editor? Events? day and night system? Experience points? I really want to know...
Dark Nation wrote:The feature that jman is talking about has the potential to be as useful (and tricky) to some quest developers as the room state carry-over feature.
jman's not going to reveal it so long as everyone keeps making this much fuss. So if you want to know what it is, stop posting in this thread. The joke will no longer be fun for him and he'll renew discussion by showing us what it acutally is.
Mwuahahahahah! Watching people suffer over this is perfect entertainment. If THIS happens often, I don't mind waiting for the next version of ZC. jman, take your time! Mwuahahahaahahahah!
:glare: :waggle: :disgust: :thumbsdn:
Ha! Ha! that's what you get for saying:
Master_of_Power wrote: Mwuahahahaahahahah!
jman2050: The master of deceipt. You dog. We're all gonna cyber smack you once this is revealed. You realize that right?
I was having so much funBesides, this feature is much better than room-state carryovers IMO.
Better than room-state carryovers he says? I'm gonna take a guess. Let's take an example of what I'm trying to say: We have 2 floors. On the bottom, a block is needed for a switch, BUT, that block is on the top (don't start assuming things). Link pushes the block down through the hole and then goes down the hole. The block is there. Now... without any special warping tricks, Link is going to leave the room. He circles the entire dungeon and comes back. The block is still there, and the room above it has no block (If you can already do this without any special warping tricks, then I apologize for putting it down).
If that ain't it... then I'm going to go with either 2 things:
-1) It has to do with something with the room-state carryovers, only a heck of a lot better.
Or...
-2) Just wait and see, dangit!
I bet its global triggers.
WindStrike wrote:You cut the fun off! How could you people..?!Better than room-state carryovers he says? I'm gonna take a guess. Let's take an example of what I'm trying to say: We have 2 floors. On the bottom, a block is needed for a switch, BUT, that block is on the top (don't start assuming things). Link pushes the block down through the hole and then goes down the hole. The block is there. Now... without any special warping tricks, Link is going to leave the room. He circles the entire dungeon and comes back. The block is still there, and the room above it has no block (If you can already do this without any special warping tricks, then I apologize for putting it down).
If that ain't it... then I'm going to go with either 2 things:
-1) It has to do with something with the room-state carryovers, only a heck of a lot better.
Or...
-2) Just wait and see, dangit!
Actually, I think you can do something like that with room-state carryovers. I think someone should try it out.