None of those command line parameters are listed in the FAQ ..... are there any more command line parameters (which are not in the FAQ) which you can share? Perhaps there is a command line parameter which displays all the available command line parameters (ie: "zelda-w /help" , "zelda-w -?" or something like this)
Questions:
1) You indicated "zelda-w -savefile (filename)" as the format, however, your two examples use an additional "-d" parameter. Do I need the "-d"? What does the "-d" do?
2) So just to be sure ...... I should perform the "zelda-w -savefile (filename)" command "before" starting up the "zelda-w.exe" application, so when I finally start the "zelda-w.exe" then it will use the (filename) as the file to save states into ... correct?
3) I originally went to "http://www.zeldaclassic.com/" and went to the download section get obtain my current ZC version of 2.10 ...... is this the same version which you are referring to? If not, where does one get the beta versions from ..... and is the 2.10b version somewhat stable yet?
4) Does the "xxx.sav" file contents indicate which quest (QST) file it is related to as well as the location of the quest (QST) file on my harddrive? If so, then I could simply keep all of the "xxx.sav" files located in the ZC install directory and would only need to make sure to execute the appropriate "zelda-w -savefile (filename)" command before starting a new quest..... correct?
5) I am assuming when you use the "zelda-w -savefile (filename)" command then it creates the (filename).sav file and the file is associated with the "1st.qst" file as a default .... is this correct? If so, then is it somehow possible to create a "xxx.sav" file to be associated with a specific QST file instead of just defaulting it to be related to "1st.qst"
PS: Here is my website describing my arcade machines (which are much better than Space Invaders) and other stuff my wife allows in our house :>😉
http://unclet.arcadecontrols.com/
Luigi:
The only time consuming part would be the time is takes to generate a program which would interact with the "zelda-w.exe" application which would manage the "xxx.sav" files and such. Once it is done, then anyone should be able to play any quest by simply selecting a custom quest name from a gamelist. Once a game has been selected, then all the game save files associated with that particular quest can be displayed and the player can select which one they would like to play (ie: which save state they would like to resume from).
This makes the "zelda-w.exe" application more arcade-cabinet-friendly. Might make it more user-friendly as well .... since you would not need to start the "zelda-w.exe" application manually anymore..... my new program would start it indirectly as a frontend to the "zelda-w.exe" application.
Anyway, I would not be moving "xxx.sav" files around by hand ..... that would be way too time consuming....
Also, do not expect this to be implemented soon, I am just in the thinking stage right now ..... trying to find out if it is possible or not ... I am actually somewhat surprised that something like this does not exist already .... seems with tons of quests out there, then a frontend would be kind of handy .....