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Zelda 64

45 replies · 6,377 views · Started 17 May 2006

Hi i was woundering does any one know of a zelda oot that is being made for the computer. Kinda liike zelda 64 classic, if so tell me if not we should make one. Please notifie me if you have any codeing mapping or moddeling. I have some epertise in modleling and some in texturing.
Also I would probably use the quake 3 engine or darklaces engine. If any one knows of a better engine notify me
😊 😃 😊

Generally you don't see freeware 3D games of high depth and quality. Part of the reason is that quality modeling and texturing isn't that easy to come by for free. And making your own 3D levels is alot more complicated for users than 2D tiled levels.

There is a Zelda mod for Halo on the PC. I'm not sure what the goal of the project is, but the character models are in the same style as those found in Ocarina of Time.

It would start out small and get bigger. First i would code it into 3rd person and then put in a sowrd melle wepon for link to use. I would make some death match maps. Whats so hard about that?

Sounds simple, but it will be a lot more complex than that. Believe me, I program for a living. There's always lots of little things you didn't anticipate that come up as you go. I wouldn't recommend trying something this ambitious unless you've done previous projects or have had formal programming training. My advice: start with something simpler, like a tetris-style puzzle game. Completing something like that will give you the skills you need to take on a bigger project.

Nuh uh, u just press teh big button that sez dis iz how it iz and poof u hav a game!

Ya, anyways, creating a game like Cloral said is alot more complicated than people think. They just assume with all the technology and with the vast amount of games and even crappy games, that it's easy. It's not easy or quick. You need experience and then alot of time to develop your game. And again like Cloral said, you need to start out with smaller pieces to the puzzle. If you want to make a Zelda 64 clone, and you have to wonder, how do I render the graphics, or how do I handle maps, etc. You aren't even close to being capable.

Doing small programs like Tetris, Pong, Map Editors, etc will help you gain the skills required to do all the things in a bigger project. But you ofcourse need to start by having a clue of what you're doing. If you don't know programming in C you need to learn that. Once you know C you'll be able to get somewhere.

hobo 575 wrote:It would start out small and get bigger. First i would code it into 3rd person and then put in a sowrd melle wepon for link to use. I would make some death match maps. Whats so hard about that?

It isn't as easy as having some ideas and poof, you've got a game. Before you can start making maps, you're going to need an editor that is designed around creating a Zelda game. Just making that editor is going to require a tremendous amount of work, and an intimate knowledge of programming concepts and techniques that typically take years to learn. There is so much work that goes into making a game that most people don't realize. There is a big world of "behind the scenes" mechanisms that are needed to make a game. You have to remember that it took a couple years for a college-educated TEAM of people to put together Zelda OOT.

Like Mottzilla said, you are going to have to experiment with smaller, simpler projects for a long time before you have the skills to make something of the calibre of OOT.

it would just be a mod and i was looking for somone who could help me learn to code also. You guys seem to think that a little mod that looks somthing likle oot and has link and a multiplayer is harder than brain surgery. Just look on any half life or q3 moding website and ull se plent of mods like it. There woundt be that much coding what r u guys talking about? My brother siad he'd help me out a little cause he has texetured and coded for half life.
Right now im working on some models. If any is the slightest bit intrested they could help in stead of critisised

The problem is, it will take tremendous work to make a mod from some other game behave like Zelda OOT, which is a totally different game.

Glenn the Great wrote: You have to remember that it took a couple years for a college-educated TEAM of people to put together Zelda OOT.

Now compare that to Zelda 1, where you can count the different names in the credits on one hand.

ZC exists and does so well because it's based off a simpler game for a simpler machine. 20 years later, it makes sense that people can reproduce that from scratch. OoT is immensely more complicated and as such would require exponentially much more effort to clone.

i dont want to clone it!!!!!!!!!!!!!!!!!!!!!!
you dont under stand that it would take so little coding that my grandma could do it i just need som help with mapping

hobo 575 wrote:i dont want to clone it!!!!!!!!!!!!!!!!!!!!!!
you dont under stand that it would take so little coding that my grandma could do it i just need som help with mapping

If you don't clone it, you can't have your so-called "Zelda 64 Classic". What do you think Zelda Classic is? It's a Zelda 1 clone. Oh, and I'm sorry if that seemed rude.

hobo 575 wrote:i dont want to clone it!!!!!!!!!!!!!!!!!!!!!!
you dont under stand that it would take so little coding that my grandma could do it i just need som help with mapping

You don't know a damn thing about programming.

it did. im sorry if i was unclear about the zelda classic64 thing but what i meant was "It would start out small and get bigger" quoting a very smart person

hobo 575 wrote:it did. im sorry if i was unclear about the zelda classic64 thing but what i meant was "It would start out small and get bigger" quoting a very smart person

Well, I wasn't meaning to sound rude. But I'm serious, if you try to make what you're wanting, you're going to end up with a clone of Ocarina of Time. What's so wrong about that?

it would be hard. it is my goal but u have to start some where so i would make a death macth sort of thing.my real question is DOES ANYONE WANT TO HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

hobo 575 wrote:it would be hard. it is my goal but u have to start some where

I'll tell you where you should start. Re-create Pong.

No, because after you do that, you should re-create Tetris. You have a lot of practice ahead of you before you can work on a Zelda 64 Classic.

Yes. Ask Cloral. I think he'd agree. He's probably had to recreate a lot of games during his training to be a professional game programmer.

WILL U HELP ME!! i can model a all ready have made the hylian sheild and my bro textured it. i also made the kokiri sword

No one here will help you. Your best bet is to try to find the halo mod vegeta was talking about and play it.

You can't spell.
You can't program.
You can't listen and follow directions.

Therefore:
You can't make a 3d Zelda Mod.

Hey! Stop being so tough on hobo. We all have dreams and we all want to accomplish them before we die. This is hobo's. Now I don't have much experience and my Uncle is teaching me Computer Science but I will help you anyway I can hobo. Though I am afriad it won't be much since I am not on the internet much and I am busy at work. For the rest of you, could you guys please go a little easy on hobo. I have a related thread called Zelda games in which I am looking for nintendo zelda games that I can play on computer. Hey we are all family here we all like zelda lets try to remeber that. 😊

I understand that he has a dream, and I respect that. The thing is, he needs a reality check, and someone needs to give him a rude awakening.

i have already found how to do 3rd person in dark places engine. The only thing that stands in front of the dream is people that think it cant be done. Michelangelo once said
"The greater danger for most of us lies not in setting our aim too high and falling short; but in setting our aim too low, and achieving our mark." Also how do u know it cant be done by me.
Besides ive done some game creating although its almost compleatly different than moding.
So please stop critisizing and help me out like technowiz, Thank you technowiz. My brother
has done coding also and his experinced with computers in general having made many a computer out of spare parts that he found.
Technowiz what can u do code, animate, model, or texture. Shortly i will post a screen
shot of my hylian shield and my kokiri sword