Britannianhero4 wrote:Well how COULD it be affected? I mean, the rift is only contained in the mountains in and around the Temple of Light, as well as the temple itself. (The temple still stands in all its glory, though somewhat "rubbled." It'll be enemy-less, but will contain locked doors and such, and numerous portals back and forth from the Temple of Evil equivalent in Ganondorf's world.)So I don't see any reason to alter the overworld. There's just nothing to alter it as.
But wouldn't the rift eventually change the rest of the world? So, Link appears to stop him before it xan get that far? Or does the rift work REALLY slow?
Well, note how Link never sleeps. 😛 Thus, we can generally somehow "assume" that his whole adventure is taking place in whatever real time Hyrule experiences. 😛
So no, it won't spread. It's spread enough as it is.
Britannianhero4 wrote:Well, note how Link never sleeps. 😛 Thus, we can generally somehow "assume" that his whole adventure is taking place in whatever real time Hyrule experiences. 😛 So no, it won't spread. It's spread enough as it is.
If Link never sleeps, why is he asleep at the start of A Link to the Past and The Minish Cap?
Somehow, I don't think that relates to NeoFirst.
TMC / ALTTP != NeoFirst / ZC.
Britannianhero4 wrote:Somehow, I don't think that relates to NeoFirst.TMC / ALTTP != NeoFirst / ZC.
What's the exclamation point for?
I was just trying to state a point... I guess I shouldn't be too concerened with the SMALL stuff, like that rift you're talking about. Hey, I just thought of something. Are any of the dungeons going to have multiple floors? That seems to be common in most quests, and it'd be a good way to show off the multiple warps in stairs, escalators, or even elevators!
As far as I know, I'm -hoping- that L1 will have multiple floors. Rakki is covering L2, and I've seen the maps, and they don't. L1's floors are individually as large as L2's floors, (Imagine a teardrop-shaped floor.) ... etc. I think L3 will have some too.
The != means "Is not equal to" in a few programming languages.
Britannianhero4 wrote:As far as I know, I'm -hoping- that L1 will have multiple floors. Rakki is covering L2, and I've seen the maps, and they don't. L1's floors are individually as large as L2's floors, (Imagine a teardrop-shaped floor.) ... etc. I think L3 will have some too.The != means "Is not equal to" in a few programming languages.
Thanks for telling me about that exclamation point. Now I won't have to ask again the next time I see it. So, how do you plan on letting people go up/down floors? Are you going to do it like it OoT to get to the basement of the Forest Temple in that you take an elevator, or are you going to stick with stairs? I'd like to see the elevator, since you'd be bale to show Link actually going down it... Escalators are fun too, but you'd have to make sure people don't go down an UP Escalator... Maybe you could make an extra "dungeon" (okay, building) that you could put escalators in. That's what I'd like to see in NeoFirst: Elevators and Escalators.
Last I checked, forest temples don't have elevators nor escalators. 😉
Britannianhero4 wrote:Last I checked, forest temples don't have elevators nor escalators. 😉
Well, in OoT, after defeating the Poe Sisters, the elevator (it's like a wooden box) in the main room rises. At least, my player's guide calls it an elevator. I'm not talking about a MODERN elevator, though. It can be made to fit the Forest Temple...
Let's call it a magic transport box!
How about, using the RSCOs, we could make it where when you activate a thing in a room, the elevator to a different floor in another room becomes active?
Sir_Johnamus wrote:Let's call it a magic transport box!
How about, using the RSCOs, we could make it where when you activate a thing in a room, the elevator to a different floor in another room becomes active?
Yeah, magic transport box. Gee, that sounds SO creative. Sorry about the sarcasm. I couldn't resist. I'm not sure if we should have to "activate" any elevators by Room State Carryovers. Since there's now TWO types of Normal Key, we can have the regular key (Key (Normal)) be a "special" key that unlocks certain things, but in this case, it's the Elevator/Lift key (lift is a better word for the thing in OoT's Forest Temple), and touching the slot to put it in will open the elevator/lift! The key could look like a normal key or a Card Key, whichever you want.
Well, ST just gave a definite 'No' to my burning forest idea, so there really isn't anything else to say in this thread.
It would have been easier to accomplish in a chapter-based quest, but that's not what Neofirst is about.
Please don't steal the idea, though. I'll use it in a quest when the next version gets released.