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Boss instructions

12 replies · 3,023 views · Started 27 April 2006

It's answered in a previous thread by pikaguy900 here. It would be a better idea to... stick to your normal bosses. It's... complicated.

It's not that complicated, if you know your combos, animations, layering, etc. its not that hard, just time consuming

PureZC has a nice tutorial somewhere on the forums as well.

Yes, definitely time-consuming. Nothing in ZQuest is hard to make, actually. It just requires a ton of work (sometimes) and a lot of testing to make it work. That "test mode" in a future ZC will be really nice. 😊

Well, there was mentioning of it, but I don't know of any near-future addition of it. Maybe there will be soon, but I believe it is not in 2.11 beta10b.

*tries it* Okay, that's definitely going to save me DAYS of testing! And it is built so nicely! (Though you have to press Esc to get out of it. It would be nice if you could press X again...)

I think it was in 2.10 or maybe 183, but it was buggy and didnt work or maybe im insane and dont know what im talking aboout

It IS in the 2.11 beta versions, Zelda_Warrior. I know none of the recent older versions of ZQuest had this, as I always had to test my 2.10, 1.92 and 1.90 quests to see if something I set up would work right.

I don't use 2.11, I have no clue anything about it, not until it's released will I worry about 2.11, it's all too confusing right now.

Yeah, the FF combos and all that new stuff could get overwhelming. Ah, but have the patience to learn it! I'm beginning to look into it slowly.