This is a question I've been wondering about for a little while (and I don't expect an answer, but I WOULD like to know):
How was ZC made? Was it made with those "level editor" things you can get on certain sites or what?
This is a question I've been wondering about for a little while (and I don't expect an answer, but I WOULD like to know):
How was ZC made? Was it made with those "level editor" things you can get on certain sites or what?
No. It was coded from scratch in C.
Tygore wrote:No. It was coded from scratch in C.
I can't say the specific program they used, because I don't know, but I'm positive it was written in a C compiler. It was probably more likely written in a C++ compiler, actually, since those are backwards compatible with C code. This is where I got my compiler. It compiles C, C++ and even ASM (of which, I believe Zelda Classic uses some).
ZC was at one point, made in DJGPP with allegro. I'm unaware of what is used right now. ZC also had earlier incarnations made on other platforms. If you just want to know how to make your own game, read up on programming in Basic or C. I'd advise trying a simple and direct setup like BlitzBasic 2D.
has a good free c c++ compiler amongst several other things.
Lol, that's what I linked to, franpa. :googly:
O_o i never checked your link out.
pikaguy900 wrote:This is a question I've been wondering about for a little while (and I don't expect an answer, but I WOULD like to know):How was ZC made? Was it made with those "level editor" things you can get on certain sites or what?
God made it, of course !
And God said, "Let there be a program for the computer, and let it be Zelda, and with it comes a simple to use yet amazingly complex level editor." And there was Zelda Classic. And God saw that the Zelda was good.
That's what was supposed to happen on the seventh day of creation, but God didn't feel like explaining to Moses what a Computer was.
That's all wrong, it was made in a dark laboratory on a stormy night. Phantom Menace created a monster.