Rotate by degrees
When you hit Shift+R, a bos pops up asking how many degrees you would like to turn the tile. It may seem useless, but it would be an oh-so sweet shortcut when making diagonal walls for a dungeon set...
Type in RGB value
In the pallette editor, there are 3 text boxes for you to imput RGB values, and the x,y bars thing will move directly to that RGB value. Again, seems useless, but it could save hours for people who need a specific RGB value. I need specific ones constantly in palette making.
Door Flags
A new flag for each type of door after you have picked the doorset for the room. These flags fill the entire area of the door and they put a door there in the editor and the player, and work just like the real ones. They would even work in cave Dmaps. Again, useless for experienced quest makers, but it would allow newbies to get used to freeform much faster, and increase chances of better quests from newbies.
A way to solve the z3 scrolling problem.
With the rule enabled, a box will pop up when you hit a key that asks for the tile by tile dimensions of the screen, and it will scroll Z3 style until it hits the edges of the room, then it will scroll normally. For doors that lead to different screens, but are on the same side, a new type of warp called "Door Warp" that are set right below side warps in the menu. There would be 8 door warps, asking for which door warp of which screen to lead to. For the door flags, in the upper-right corner of the flag could be which door warp the door would trigger. The door warp would be determined by what order the flags are placed in, and after 8 door flags are placed, it will not let you place anymore unless it would overwrite one or you remove one. If door warps 1,2,3,4, and 5 were on the screen, then 4 was removed with flag 0, the others would remain 1,2,3, and 5. If another door flag was placed in the room, it would become 4. If 3 and 4 were erased, then the next one added would be 3, then the one after that added would be 4. If one more would be added, then the new one would be 6.
Sings/NPCs
4 new combos-Sign [a-d]. IN the same menu as strings, tilewarps, etc., are "signs" and it allows you to set the string for all 4 signs on the screen. When you walk into a sign, the set string appears, and when you press A at the final string, Link is returned to the quest. Setting the bottom half of the sign as walkable would make the sign only work from the bottom, setting the right half as walkable only makes it work from the right, etc. Setting it as fully walkable would make it work from all 4 sides. It would also work as a freeform combo. If the quest rule "Enable text boxes" is on, then "text box" will appear under map styles.
If you find anything wrong with these, please let me know.