In my dongeon I try to put some shutter and locked doors but it doesn't work 😞
(I use the command doors not the tiles).
The doors appear always open. When I read the tutorial about it, this problem isn't mentioned...
Please help !!! :scared:
In my dongeon I try to put some shutter and locked doors but it doesn't work 😞
(I use the command doors not the tiles).
The doors appear always open. When I read the tutorial about it, this problem isn't mentioned...
Please help !!! :scared:
set an enemy then in screen flags set enemies -> secret.
Ok, I'll try this !
But I tried to do this with a bloc movable. I pt the cross in "Block -shutter" and it never matched !
And what I can do with the locked door problem ???
But I tried to do this with a bloc movable. I pt the cross in "Block -shutter" and it never matched !
make sure your not making a freeform dungeon as i have not done such a thing.
Freeform dungeons don't effect being able to use regular door sets, you just have to give them the overhead combos.
Bull Bizard, double check that on the DMap your dungeon is in, the tyoe is set to Dungeon and not Overworld. Also, the Level number must NOT be 0. I'm pretty either one of those two commonly made mistakes are the reason shutters magically open by themselves.
Thanks a lot 😊
I've changed the level num and put 1 and not 0...
And it works ! 😊
But now, there is another pb... My hero appear Face down and walk a little down when just arrived in the dongeon.
Before he was facing up (and walking up maybe).
Anyone can save me ??? :scared:
(And I don't really get what is the "level" of a dmap... I put level 10 to my others dmap for all the caves and houses because someone tell me to do this).
Bull Bizard wrote:Thanks a lot 😊I've changed the level num and put 1 and not 0...
And it works ! 😊But now, there is another pb... My hero appear Face down and walk a little down when just arrived in the dongeon.
Before he was facing up (and walking up maybe).
Anyone can save me ??? :scared:
(And I don't really get what is the "level" of a dmap... I put level 10 to my others dmap for all the caves and houses because someone tell me to do this).
either green square placed on bottom of screen or have a solid item like a block, bush, wall segment etc. directly below the green square.
pikaguy900 wrote:Green Square-At bottom of screen with the checkerboard-like pattern overlapping the bottom half.
I've already done this but Link directly teleport out of the dongeon when he just came in...
(Because he walks down !)
I'll try the "solide thing" below the green square !
I've already done this but Link directly teleport out of the dongeon when he just came in...(Because he walks down !)... So .. .. um .. .. place the square a few tiles up? O_o'
Ok ! I have "initialized" the custom quest in my game slot at the begining and all the things worked !!! 😃
I don't know why, but it's cool !
Bull Bizard wrote:I've already done this but Link directly teleport out of the dongeon when he just came in...
(Because he walks down !)I'll try the "solide thing" below the green square !