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Zelda Classic Quest Three

61 replies · 12,001 views · Started 04 March 2006

Hmm...well about awhile ago Alphadawg had walkthroughs for his quests on his site. But the site went down quite awhile ago (I think 5 monthes.) and hasn't been seen for 3 years....

I don't think any exist anymore. Unless there's a backup of his site somewhere.

GAHGHGH

Someone please tell mew how I can get silver arrow in this quest,
it's the only thing I can't get!

fred91 wrote:Gerber,

You wouldn't like to share your notes, would you? I still haven't found level one!


In 3rd quest? Level 1 is a few screens to the left of the start. I found it, but it's a little bit hard.

fred91 wrote:Thanks, I found level one right after my last post! And, you're right I'm getting killed.

Well, what would you expect from a 3rd Quest? The 2nd Quest is harder than the 1st, so it's no surprise that the 3rd is much harder than both.

As for the silver arrow, you need to push a block in a room with two rows of blocks and some Keese. This passage will put you on the right way to eventually getting the silver arrow.

Well... I could have sworn I checked in that room a gazillion times. I'll check it if I ever play it again. I had a similar problem with finding the power bracelet, but eventually figured it out when I double checked a place where it was hidden.

There's one thing irritates me about this game, especially in the the later levels. That thing is all the rooms that are just claustrophobic halls completely lined with bullet spewing statues and packed with a large number of enemies. That is just a survival match and not a skill match for the most part.

Other than that I love the challenge that the game provivided. Some sequences left me giving up. I especially love the sections of levels that force you to play without a sword and leave you wondering how to kill some of the enemies. Another good moment was level 2. Killing that gleeock with weak Link was one the hardest parts for me in that game, and it made me regret not buying the blue ring as early as I could have. Some of the levels are pretty tough to find, but level 9 was easier than I thought it would be. There's also a lot of that old men who charge you for door repair charge, which kind of made me mad because it had me getting afraid of entering some of the hidden entrances. I also despise those jerks in the labrynths who ask for your money or your life, they should just not exist-- well the ones who trap in the room or send you back to the start anyway.

I've also been trapped without escape a few times in this game, once in level 3 and again in level 6. In level three there is a room that you walk through the wall into but can't walk back out of. It was kind of stupid on my part really because I pushed a block the wrong way, leaving me trapped inside the room. (I later discovered that I could bomb through the walls in the room, but I didn't have bombs at the time). In the level 6 incident, I had dispatched all of the enemies in a certain area of three rooms and needed a key to escape, but I did not have one, and I feel a key should have been given in that area of the level.

Oh and theres a weird glitch in the game. Somehow I drained all the water in the game, as the lakes would do when the recorder would be played. I don't exactly remember how, but I think I tooted in one room and it changed colour, but did not enter the passage that opened on the screen and instead just walked away and when I eventually got to the a room with water, I discovered the whole sea had rolled back.

I'm probably giving up early but, can you guys give me a hint to where the White Sword, Power bracelet and Old Lady letter are? Are the on top like the first 2 quests or in one of the levels? I've completed level one and I'd like to upgrade my sword before I move on but all I seem to find are door charges! I can't believe how many there are. TIA.

You need the raft to get the Letter, and the White Sword is where Level 2 was in the First Quest.

fred91, one other thing: Please do not double post. If you need to edit something you said in a posting, please use the edit button.

Hey Fred, where is that bracelet man?

I'll tell everyone some of the things I've found in ALPHA Quest- AKA, Quest 3 in Zelda Classic 2.10:

The WHITE SWORD is just above the pond where level two was on the first quest. You have to bomb the wall above the pond toward the center, I lucked up and found that tonight.

Level One entrance is 3 screens left of where you start.

Level Two entrance is 2 screens to the right of where level two entrance was in quest one. You have to move the statue on the right.

The Blue Ring is in the waterfall.

Bomb Spectacle Rock for 100 coins. (spectacle rock is where level 9 was in quest 1)

By the way, here's a trick for avoiding door repair charges: when you walk into the room and he starts to say, "Pay me for the door repair..." Just click on your mouse, click game, the click quit. It will ask if you want to quit the current game- say "yes" and then click continue. You'll still have all your money when you start again. (only drawback is you'll have to make a trip to a fairy to regain full strength)

As for the bracelet look in the screen south of the SW corner of the graveyard.

Regarding the "door repair" trick, keep in mind that the strings used for door repairs will vary from quest to quest, and you can have multiple messages for door repairs in the same quest. But in this Third Quest, that trick will certainly work.

Thanks for the help everybody.

revcort, did you find the bracelet? After you get out of the lost forest, go up 1 screen. This put you 1 screen south of the grave yard with the Red Lynels. Bomb the 5th block from the left on the top of the screen.

LinkMaster500, I'm not sure what you mean by double posting. Is it becasue I posted 2 times without a response from some one first? I won't do that again, sorry.

Yes, double posting means posting a response to your own posting. So if you made the most recent post in a thread and want to edit it, please use the Edit button.

fred91: Good luck in beating that quest, and I hope you enjoy Zelda Classic in general.

I'm playing through AlphaDawg's quest now and will include a walkthrough (complete w/ maps) once I'm through. I've also got copies of ZC all the way back to the original, and some VERY OLD quests... (Some of the designers were psychotic, and the quests border on insanely difficult...)

Thanks the_texas_teacu, this is a BIG help. But, have you found level 5 or is there a trick to get there? It's obviously in the lost woods and I've burned all of the first 5 or six bushes. I've even tried staying lost and burning the bush after arriving from different directions. I wonder if the location might have changed after he posted the info. Has anyone found level 5? TIA.

At the end of level 7, you enter a room of blue sword-returners. Then you take a staircase passageway to a room full of red sword-stealers. This room contains blocks, forcing you to spriral through the room from the center to get to the door (which takes you to the boss, a 4-headed Gleeok). It is impossible (for me at least) to get out the door without getting my sword stolen.

Is it possible to kill the Gleeok without a sword? And if not, how do you get past all the red nasty guys?

Have you found the Wand yet? It is in Level 7, and you can use that to fight the Gleeok. You'll get the sword back when you grab the Triforce. Also, if you drink a potion, you will get your sword back.

There might be a way to make it past those Red Bubbles, but I don't think it's worth your while to try.

Yes, I have the wand. I could have sworn I tried it unsuccessfully. Thanks for the tip about the potion. I've been playing this game for 20 years now and I had no idea that potion restores your sword.

I'll give it another go.

By the way, I'm really loving this quest. I'm new to Zelda Classic and I like this quest in particular because it is very much like the original. Are there any other recommended quests that stay true to the original Zelda conventions?

With the Wand, I think you have to go right to Gleeok's heads and use it. You can't hurt it with the flames.

When you say "original Zelda conventions," what exactly do you mean. Do you mean quests with the classic tileset, quests that use the exact same overworld as the original First and Second Quests, quests that just have one overworld and nine dungeons, or something else?

Basically what I like best is the original Zelda tileset. And by original conventions, I mean... 9 dungeons and an overworld (which I perfer to be different from the original). Also little things like, in a dungeon, if there is a pushable block, I prefer for it to be the leftmost block in the center row, which seems to be standard in Quests 1 and 2. I hate having to walk around pushing other blocks.

I also kinda dislike having to burn every bush looking for secrets. It's okay for a money secret to be hidden in an obscure place, but things like the power bracelet and master sword should have clues to their whereabouts.

I guess that generally, a prefer a good puzzle over incredibly difficult dungeon rooms with lots of monsters. I like the puzzle to make me thing, rather than just having to burn EVERY bush and bomb EVERY wall.

Any quests meet those rigorous qualifications? I'm drawing out ideas for a quest of my own, based on the conventions above. Is there high demand for that here, or does everybody want fancy new stuff and new graphics?

If you're looking for just the basic Zelda conventions and game play (same graphics, one overworld and nine dungeons), you could try these quests.

1. AlphaDawg's Unofficial Third Quest--Made by the same person as the Official Third Quest that I just helped you with. This quest uses a different overworld map, and it has about 3 extra caves in addition to the nine dungeons.

2. BC_1st--This quest uses the exact overworld as the original Quests, but keep in mind that I have yet to beat it.

3. DigiPro31279's 4th Quest
4. Return to Hyrule--Has two mini-dungeons and uses Heart Container Pieces

I don't think these have very many puzzles, if any at all. These quests still very much play like the regular Zelda First and Second Quests, where you have to bomb walls, burn bushes, fight enemies etc.. But there might be other people out there who could offer further suggestions. I am working on a quest myself where there are puzzles to dungeons that you have to think and figure out to reach the Triforce. I also have clue rooms that provide hints on how to solve them. I don't want to give examples because then I would give answers away. Regarding the pushable blocks, any block in a room can be given that flag, so this should serve as a reminder that you need to try to push every block in every room. Don't rely on the leftmost block being the one to push.

As far as graphics, many ZC gamers today want sophisticated graphics, but if you are making a quest for the first time, you might want to start with something simple just so you get the basics of quest-making.

With all the hints I still cannot find the white sword or the bracelet. You shouldn't even ask how many bombs I've used.......................

Okay got the white sword, but need the bracelet, would make life sweet😊

What items will I get in LV2????

You will get the Bow in Level 2. As for the Bracelet, bomb a wall one screen south of the SW corner of the graveyard. It's also the screen north of where you come out of the Lost Woods.

😞 I have bombed every wall there three times (now 6) . You do mean down in the desert area just below the graveyard. Bombed it all.

Okay think you're taling about another place. Am in the lost woods now, and lost,
Any hints will do me well............... or send me a PM Please............................