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16-bit color support....

4 replies · 1,573 views · Started 03 March 2006

what does this mean? Does this mean that Zelda Classic is now capable of SNES graphics rather than being limited to NES?

Nachtmusique wrote:what does this mean? Does this mean that Zelda Classic is now capable of SNES graphics rather than being limited to NES?

When 2.11 comes, I think so.

wonderful...bye the bye....I'm new around here and am very interested in the customability of ZC. Where can I find introductory information about how to use it? I found a few tutorials, but they do not explain the basics....they all started from a somewhat intermediate level. Thanks!

J.Ross
www.artistopia.com/dayspring
www.crimsonage.com

Nachtmusique wrote:wonderful...bye the bye....I'm new around here and am very interested in the customability of ZC. Where can I find introductory information about how to use it? I found a few tutorials, but they do not explain the basics....they all started from a somewhat intermediate level. Thanks!

J.Ross
www.artistopia.com/dayspring
www.crimsonage.com


For the basic stuff, read the readme that comes with it. That'll explain what wach stuff does. Just be careful. It doesn't tell you how to draw your own tiles and stuff. You can do that yourself...

Nachtmusique wrote:what does this mean? Does this mean that Zelda Classic is now capable of SNES graphics rather than being limited to NES?

Yes, each tile is capable of using 16 colors like the SNES does. ZC version 2.11 will be more advanced in colors, though, because it will be able to use 256 different colors for any given tile. Meaning you could have a different color for every single pixel in a tile. 😃