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Countdown Timers

4 replies · 1,355 views · Started 26 February 2006

There's supposed to be a way to have a timer that counts down on a screen--most likely for mini-games. I'm trying to make one, and then have it so that if you run out of time, a timed warp warps you out of the mini-game. Here's how I have it set.

A. Frames = 2--I'm using two combos for "60", two for "59 and so on.

A. Speed = 60

Timed warp tics = 3600

The timer counts down fine, but when it gets to about 34-35 seconds, the timed warp activates. Then when I reset and restart, the warp activates when the screen comes up--without giving the timer any time to count down.

Has anyone figured this out? There must be something I'm doing wrong.

Yes I am. That's how you're supposed to link combos together in a cycle isn't it?

I just set the speed to 30, but it's still doing basically the same thing.

LinkMaster500 wrote:A. Frames = 2--I'm using two [highlight]combos[/highlight] for "60", two for "59 and so on.

Are you using 2 combos or 2 tiles?.
If you're using 2 combos for each number, then that's the problem.