Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

blazescallion-darkworld.qst - Regenerating GLEEOCK!

4 replies · 1,134 views · Started 17 February 2006

Killed it, left the screen, came back, it was there again, killed it again, left the screen, came back, there again, repeat indefinately.

(Note: This quest has both the "Temporary No Return Disabled" and "Enemies Always Return" quest rules enabled, BUT this is the only boss that returns! There is another of the same Gleeock (1 head) on screen 49 of the overworld, but he does not return after death! None of the other bosses do. The only other things that regenerate after death that normally don't are moldorms).

I just tried it again. It's like when you go into the screen, it's empty of enemies for a second, then BAM, they all come out of nowhere, Gleeock included.

firefly wrote:It's Gleeok, not Gleeock.

Well, excuuuuuuuuuuuuuuuuuse me, Princess. 😃 😉

But anyway, that's not the case. Neither the Gleeok on screen 49 or 73 are flagged as dungeon bosses, but one returns (73) and the other does not (49).

Also, after more playing, I've found a regular Digdogger (not kid) is on screen 62 and 2 patras are on screen 68, and these bosses also return every time. However, the Aquamentus on screen 67 does not. NONE of these bosses are flagged as Dungeon Boss.

If all it took for a boss to return was to not set the dungeon boss flag, I'm sure we've have seen heaps of returning bosses by now.