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Defeat Ganon, get item other than Triforce

32 replies · 5,669 views · Started 15 February 2006

Is it possible to make an item other than a full Triforce appear when you defeat Ganon? If so, do you have to check the Enemy Flag "Enemy Carries Item"? I'd like to know this because I want to have a quest where you have to defeat "Ganon" more than once, but I don't want the Triforce to appear the first time I beat him, and I don't want to change the sprites of another enemy so I can make another "Ganon".

The problem is that Ganon isn't clasified as an enemy, it's actually a room type, so I doubt there's a way, but I may be wrong.

Hmmm... Maybe they should set Ganon as an Enemy type, so you can have him in dungeons as a normal boss, then in the final one as a hard boss. That'd make a good Mario game, which is what I want the idea for. I need to have "Ganon" (Bowser tiles) be in one of the dungeons in my quest, but when you beat him, you don't get the Triforce. Instead, you get another item (possibly the Lvl-2 Sword, since it's going to be right after the 4th dungeon). Although.... Ganon is a bit... strong. I'd need to give the Silver Arrows AND the Red Ring before you can challenge him... Maybe I could make this happen once they make an enemy editor. Then, I could set the strength of the enemy Ganon to a reasonable amount...

I wanted to use Ganon as a boss in Level 4, then have a revenge in level 9 in an old quest I made, but I had this problem.

What was the problem?

Oh, and just so you know, your idea is VERY similar to mine: After level 4 is completed, you go to Bowser's Fort in my quest. There, you battle Bowser (or maybe just some Wizzrobes now). When you defeat him, you get an item. Then, you get warped into a new section of the overworld. After collecting 4 more Triforce pieces (or Magic Orbs in my quest), you can go to the final overworld where you face Bowser again in his new fortress, 9-Fort. Of course, he's out for revenge. Odd how my story idea is similar to yours...

Have you played PolygonX8's Nintendo Crisis? He did a similar thing, except instead of the same resprited Ganon at the end, he used - no, I won't give it away. Much more evil than a Ganon. Or Death Knights even, as they're used a bit earlier.

I'm still stuck on level 3 of that game! :laughing:

But is there a way to get what I'm trying to get (which is to get Bowser (Ganon) to give me a different item than usual)?

I can only think of using the Enemies -> Secret room flag and pit warping you to a new room, but as Ganon isn't an enemy it might not work. What about the door in Z1? Does that open because of the Ganon room type? Or is there an Enemies -> Shutters flag in there?

Unfortunately, I know for a fact that Enemies> Secret will NOT work, since the secret flags are activated AFTER you pick up the Triforce.

What about leaving the triforce, but as a fake, as like Link thinks he's done it, beaten Ganon and there's the triforce.. he picks it up, (Insert Secret Combo(s) here) Oh no! It was a fake! Link now gets warped to where ever / whatever you want to happen.

Since the Triforce Ganon leaves never actually shows up in your inventory, and it the game doesn't end from it, this shouldn't be a problem.

how bout since ganon appears in the same places over and over make it link cant walk where ganon appears but can still slash him? (as this would prevent the user getting the triforce unless it always appears in the center of the room)

What's this I'm hearing? Same spots every time? I must know this secret. Tell me! TELL ME!!!

I'm thinking, you could just delete the full triforce sprite or make it transparent then either warp link away or let him walk to another room and give the item there.

also beating ganon does not end the game only getting zelda ends the game thus you can have ganon appear multiple times in a quest if you wanted to.

If I set an item in a room where you battle Ganon, will the item I set appear when you beat Ganon instead of the Triforce?

rocksfan13 wrote:Yes.

Are you sure? I've tried it, but it didn't work for me. Is there anything special you have to do to the room? (Screen flags>😉

I'm not sure about the other item appearing, at all, but I know for a fact that the Triforce WILL still appear if you kill Ganon, even if another item is set for that room.

Technically, defeating Ganon will drop the triforce, which is the item. But you can make it seem different by placing an enemies->secret in the room and have the secret tiles as direct warp tiles so as to make the player warp into a room identical to it(without Ganon) and have the enemies->item option in the room with no enemies. It will appear as the defeat of Ganon with a slight delay once link moves, he will warp to the other room with the item. Make sure you set the idetical room's return warps.

Actually, getting Ganon's triforce shouldn't be a problem.

Tell you what, go into ZQuest and make several rooms with Ganon in them, one right after the other. All of them should drop Ganon's triforce. They really don't do anything, it's just a throwback of the original game's storyline.

Now, there is probably one thing that would affect it: lvl 9 warp whistle. So, possibly, if you pick up Ganon's triforce, then that will allow you to warp to lvl 9 (or what you've assigned to the 9th warp location) on the map. See, when you set the levels with triforce pieces, the whistle will allow you to warp to those locations, set by 1-8. The 9th one, I believe, is set by G's triforce.

DefEdge wrote:Actually, getting Ganon's triforce shouldn't be a problem.

Tell you what, go into ZQuest and make several rooms with Ganon in them, one right after the other. All of them should drop Ganon's triforce. They really don't do anything, it's just a throwback of the original game's storyline.

Now, there is probably one thing that would affect it: lvl 9 warp whistle. So, possibly, if you pick up Ganon's triforce, then that will allow you to warp to lvl 9 (or what you've assigned to the 9th warp location) on the map. See, when you set the levels with triforce pieces, the whistle will allow you to warp to those locations, set by 1-8. The 9th one, I believe, is set by G's triforce.

Aw, son of a--

This is REALLY going to screw with my story! I WANT Ganon, but NOT the Triforce!
(in fact, the Triforce (nor Zelda, nor Link) will NOT be in my game! My story won't allow it!!!)

Can't you change the graphics for Ganon's Triforce? Is it the Big Triforce? Because, if so, just make it look like a key to open the door to leave or something and then you're not picking up a Triforce at all.

No, what I want to do in MY quest is have Ganon be at the end of a dungeon, and after beating him, you get a Heart Container, as if you beat a normal dungeon. He'd be the "dungeon boss", and by beating the dungeon boss, you're supposed to get a Heart Container, so....

pikaguy900 wrote:No, what I want to do in MY quest is have Ganon be at the end of a dungeon, and after beating him, you get a Heart Container, as if you beat a normal dungeon. He'd be the "dungeon boss", and by beating the dungeon boss, you're supposed to get a Heart Container, so....

Same here.