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I don't see any messages where I placed them!

7 replies · 1,360 views · Started 09 January 2006

I have a bit fancier intro in my scenario. It consists of several screens with a textbox and message string in each of them. However, the messages don't display anywhere! (Okay, they do; I accidentally left one room's tile warp to Cave/Item room, and the message showed there!)

I've seen this thing work in other quests. What is the trick? How can I get this working?

You must make a GUY In the room
Sacrifice on GUY That is Moblin,Goriya,Abei,Ama,Zelda,Merchant,Fire and Fairy,Make one of them fully black square(Transparent).

I've done that, and even done the room a special item with no item assigned but that didn't work out. I've also played around with the tile warp types Entrance/Exit and Insta-Warp.

if your using the pure tileset which im sure and dont wanna delete one of your 'guys' just use fire its already transparent

The DMap needs to be set to a dungeon, and the level number must be 1 or more. Also, you need to have a guy to say the message. You don't have to set the Guy's tile to a blank tile, though, if don't want anyone to appear. Just covering him with another layer will suffice. In fact, I recommend covering the Guy, since it also blocks out the spawning animation.

The level? Okay, that pobably fixes another bug I had. It's the bug that when entering a item room in the dungeon the game tries to enter a cave, thus jamming Link at the bottom of the screen.

So it was the level and not the dMap type that the game read the info from. I tried playing around with the types, but never thought about the level number. Thanks a lot! You made my life easier! 😊