I have a bit fancier intro in my scenario. It consists of several screens with a textbox and message string in each of them. However, the messages don't display anywhere! (Okay, they do; I accidentally left one room's tile warp to Cave/Item room, and the message showed there!)
I've seen this thing work in other quests. What is the trick? How can I get this working?
You must make a GUY In the room
Sacrifice on GUY That is Moblin,Goriya,Abei,Ama,Zelda,Merchant,Fire and Fairy,Make one of them fully black square(Transparent).
I've done that, and even done the room a special item with no item assigned but that didn't work out. I've also played around with the tile warp types Entrance/Exit and Insta-Warp.
Make sure the dmap level # is a number greater than '0'.
if your using the pure tileset which im sure and dont wanna delete one of your 'guys' just use fire its already transparent
The DMap needs to be set to a dungeon, and the level number must be 1 or more. Also, you need to have a guy to say the message. You don't have to set the Guy's tile to a blank tile, though, if don't want anyone to appear. Just covering him with another layer will suffice. In fact, I recommend covering the Guy, since it also blocks out the spawning animation.
The level? Okay, that pobably fixes another bug I had. It's the bug that when entering a item room in the dungeon the game tries to enter a cave, thus jamming Link at the bottom of the screen.
So it was the level and not the dMap type that the game read the info from. I tried playing around with the types, but never thought about the level number. Thanks a lot! You made my life easier! 😊
the dmap can also be set to cave
overworld even works if you know what your doing