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Some quick questions...

13 replies · 2,362 views · Started 28 December 2005

1)How do I use custom tilesets(such as Pure) in zquest?

2)What is the allegro file for?(and how do I use that?)

3)The sound effects database in the downloads section is a .dat file, I've never seen such an extension, how do I use that?

Thanks.

1) Simply open it with ZQuest if it is a .qst file the one you downloaded. If it is a .zgp file select File--Import--Graphics pack.

2) ??? :shrug:

3) To edit it you must use the grabber.exe file, you can get it on older versions of Zelda Classic.

firefly wrote:Yes, but do you know how to use it or modify it?

you don't use or modify it, it's the library that zelda classic is built with, each version has to have the correct allegro.dll in its folder in order to run.

Firefly, you said "open it with", does that mean to drag the file over the zquest execute icon or what? Sorry if I sound like a complete noob but I generally dont get explanations that have implied words or actions in them, I need it thorough and clear :confuse2: .

Ok here's my situation for the tileset in detail. I downloaded the "Pure tileset Update Extreme" at Pure ZC. It says it uses version "1.92 B182" but 182 doesnt exist so I assume its a typo and means B183. The file is called "PTUX.qst". So how do I get the tileset within this file to be used in Zquest B183?

You don't need ZC 1.92 beta 182 to use it, just open it with any version newer than 1.92 beta 182.

Ok, Im prolly just daft.... How do I open it? Step by step preferred because I know I'll screw something up along the way. Again sorry for my lack of understanding and thanks for your time.

In Zquest.exe, click in file--open and move into the folder in which you saved PTUX.qst (I don't know where, obviously), then press enter in PTUX.qst and there you are.