How do I import sprites and tiles? I mean, I've tried typing in the name of the sprite sheets in the import sprites bar, but it doesn't work. I've tried loads of other crap, but they don't work, too.
Please help me, somebody. Keep in mind that I am not going to use ANY of the default sprites or tiles.
What's the type of the sprite sheet? (.qst, .zgp, .til, .zpl)
Did you download different sprites?
If so, you have to browse for them. Look for them where ever you downloaded them to. Also most sprites and tiles that you download come zipped, which means you need to unzip them. If you don't have a program to do so go to winzip.com and get one.
They are unzipped. They're GIF files, and I downloaded them from PureZC's tile index. Am I using the wrong commands in the bar, are they in the wrong place(I have moved the sprites), is it the wrong format, or what?
No. I see what you're doing wrong.
In order to use gifs to replace tiles, you have to goto quest>graphics>tiles then select the tile you want to replace or group of tiles, then click grab. Search for the file that you downloaded then put the box around the tiles that you want to import.
You can do this one by one or by groups. I suggest just finding a blank page in the tiles pages and grabbing all the new tile and just copy and paste from there. It'll save you from length of time from going back and forth with grabbing tiles.
you'll have to recolor them too.
That explains it. I can see the sprites by clicking "PAL" in the menu, but when I choose, say, the walking right sprite, it just shows up black, with a weird outline.
Do I just recolor it, or is there something else?
You might want to try and recolor them.
Yeah, I'm having a lot of trouble recoloring a faint, black/blue outline into a legible sprite.
You could always grab the palette from the tiles.
Um, yeah, I tried that, and I did something wrong, and it still came out black, and it would alternate between the classic sprite and the new one.
I apologize for being an ass, but I honestly have no idea what I'm doing wrong.
Did you grab the palette for the extra sprite tiles? Links are 6,7,8, and 9.
The description of what colors belong to him are in the help file under graphics 4.3.
Well, I tried to grab them, but it would only highlight one palette at a time. Or am I clickling the wrong palette? Or wrong menu? Do I click on the sprite first, or what? I have no ******* idea.
a cset is 1 line of colors
a palette is 16 lines of csets.
there's a lot to what you're trying to do here.
to grab gifs they should first be opened in a paint program and reduced to 16 colors
then once you have grabbed the gif you almost always need to recolor unless it's something like a title screen and then you may want to use it's palette.
Here's a trick to recoloring
get the new 2.11b6 that is now available to everyone for testing
put your gif in there
grab the gifs palette in a new level palette in cset 2
put the palette you want to change it to in cset 3
start a screen with that level palette....
go into tiles and click b on every tile of the gif, this converts it to 256 colors
now you can recolor it from the cset 2 to the cset 3 while being able to see exactly what you are doing.
then you can get it back to 16 colors by simply taking a screenshot and grabbing it back into your original quest.
just make sure you change every color, I always seem to forget the black 😉
Well, I'll see how that works, I'll probably end up botching it, but whatever...
EDIT: Dammit, I can't even find where that thing is. The 2.11b6 thing...
Thank you. I'll see if it works after I get back from...where I'm going.
Sorry for the double post, but I can't open zc211b6. It says something about "alleg42.dll" is not found.
Well, let's see how this works out...
EDIT: It still doesn't work. I downloaded alleg42, unzipped it, and it still doesn't work. I don't think I should do anything with a mechanical file, so... what am I doing wrong??
Am I supposed to be doing something with alleg42?
you need to get the first download on that thread, with all the files and put them in a new folder of their own, then you should get the last zquest-w.exe and zelda-w.exe files that were offerend in the beta 6 release thread and replace the two original ones that came with the first download.
you can't mix these files with other versions.
it should work then
You mean I need to replace the Z2.1 files?
I mean in the original download you get all the files, like the alleg42.dll, 1st.qst, and a dozen or so others, and then you upgrade zquest-w.exe and zelda-w.exe files with the newer releases that are coming out as the beta team finds bugs and DN corrects them.
HERE is the original download
HERE is the most resent zquest and zelda-w.exe to replace the ones in the original with.
It still doesn't work. Alleg42 is still missing.
thought you already had that once.
It's supposed to be in that first link I gave you, it was in there for me.
http://darknation.armageddongames.net/zc/alleg42.zip
Alright, I can finally open the beta!
Thanks for the help. guys. 1 more question: After I get this sprite stuff done, do I do the rest of the stuff in the Beta, or in Z2.1? The actual quest?
I'd do it in the 2.10 since there hasn't been a stable release of the 2.11 yet.
but that's your call.
Do it in Z2.1. At least until the official final release of 2.11