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Zelda Classic 2.11 Beta 6

19 replies · 6,958 views · Started 26 December 2005

Here it is, the long-awaited beta 6. Many bug fixes, many tweaks, many improvements/enhancements.

Those of you who didn't download it from the Merry Christmas thread here will need to download the full thing.

Zelda Classic 2.11 Beta 6 (Full)

If you already got that one, just get the slightly updated zquest and player from the link below. It fixes a couple of bugs and omissions in beta 6 as well as switches the ZQuest icon back to the Triforce on a blue background (for nostalgia, I guess).

Zelda Classic 2.11 Beta 6 (Programs Only)

Edit:
I forgot to mention that you will need to download the modified alleg42.dll in order to run the new beta. Just unzip the following file into the same directory that you unzipped the beta into:

alleg42.dll (zipped)

Edit:
The Z3 subscreen tiles are locked (at the moment) to specific locations and CSets (generally, 0, 1, 7, 8, and 9). If you want to see how it is set up, download this file:

subscreen.qst

Go to the tile selection screen and drop down to page 54. That is the beginning of the Z3 subscreen stuff (it continues for a couple of pages).

Let me know if you have any questions about it.

Edit: Reuploaded new Zelda-W and ZQuest-W programs (second link above). Zelda-W should run in a window now. ZQuest-W should use less system resources now.

Edit: Here is the Mac OS X version:
Zelda Classic 2.11 Beta 6 for Mac OS X (15.2 Megabytes)
Yes, I know that the mouse pointer flickers/ghosts terribly in ZQuest. I have no idea why this is. The problem goes away if you switch to windowed mode from the Etc. menu (click Fullscreen to exit fullscreen mode).

You may want to include the alleg42.dll file in the package. When starting the application, it gives an error message that it can't find this file.

Cool! Perhaps you could list off all the additions/bug fixes since the previous private release? (2.11 beta 5, i think)

DN, did you compile this in VC.net or mingw? BOth use different allegro dlls, and can cause problems if they are switched around.

I forgot to mention that you will need to download the modified alleg42.dll in order to run the new beta. Just unzip the following file into the same directory that you unzipped the beta into:

alleg42.dll (zipped)

I don't need to use a different Alleg42.dll file the I got works fine with it.

EDIT:Could someone release beta 5's ZQuest?

DN, can you pass out the quest you were using to build the Z3-style subscreen?
The graphics for it seem to be fixed in a certain location, and I can't figure out where.

yes please, because if you try to do it on your own,the lttp subscreen has a bug because, when you choose it and set up the things accordingly and go to test the quest, the rupees, hearts, bombs, arrows, magic, and keys don't show up. The only thing that is there are the numbers.
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sorry for the double post, but this is what you would get if you tried to do it on your own.
User posted image

And this is how the subscreen would look.

User posted image

As you've noticed, the Z3 subscreen tiles are locked (at the moment) to specific locations and CSets (generally, 0, 1, 7, 8, and 9). If you want to see how it is set up, download this file:

subscreen.qst

Go to the tile selection screen and drop down to page 54. That is the beginning of the Z3 subscreen stuff (it continues for a couple of pages).

Let me know if you have any questions about it.

DN,
Is the alleg42.dll that you offered in the single zip the same as came with the first b6 complete download?
it seems to be... same size, same date... etc.
wondering why the confusion, I'm using the one that came with the first b6 download and it seems to work fine.

I just realized that I had left some trace commands in the build of ZC I uploaded earlier. It can cause some speed issues in the game engine (as well as generating a huge allegro.log file). If you downloaded the beta before I posted this message, please download the following and unzip it into the beta directory:

Zelda Classic 2.11 Beta 6 (Programs Only)

I posted earlier about that huge allegro.log file, got up over 20 megs with me. 😉

EDIT;
This latest download gave me the blue screen of death, and then wouldn't let me reboot.
I believe it had something to do with a couple of hold-over tmp files.
I deleted them and tried it several more times but no more crashes.

WOW!!! This is great, does anyone have a quest file with the new subscreen and alttp tiles because it's a bit annoying that it doesn't come with one showing off the new features like this.