Daf
When I was a short a key in that same place I went back through the rooms and found a room with some water and I dove into it found a key. Did you already get that one?
Daf
When I was a short a key in that same place I went back through the rooms and found a room with some water and I dove into it found a key. Did you already get that one?
I got the one that you had to dive into thru the water palace, you mean there's another key in a room with water in it? Can you see it with the lens? I hate to give up on a game just because I'm short a key :uhoh: I don't remember finding any key in a water room, I'll have to go back and check. Thanks Bobbie!
From the entrance, go up, left, down, left, up, up, right, up, left. Then you can warp to find a key!
I'm not sure how you could get stuck in a door in the 50 Trials, but that was the very end. There is some money and the best sword at the end. It's not necessary to do, but you should be able to use the key found within to warp to trial #40. Some of the enemies will not be back, so it will be a little easier, too.
(Nothing to do in the water and spike room.) 😊
I'm having a bit of problems in shadow palace.I currently have 4 of the 6 keys necessary for the dungeon item but i can't seem to get to the west side of the dungeon(the part where it looks like he's holding a stick) due to blocks that i can't seem to get past. I have tried to bomb a few places but to no avail.
double post my apologies i got it
ok how do i get past the maze that leads to level 5? I tried using the birds eye view hint but I need the exact directions please. Great quest so far.
Bring up the overworld map. Take a look around the white (graveyard) area at zoom level 0.13. Something should pop out.
The rocks in the west part of the white area make arrows. 😊
Ok Now I am in level 6 and seem to be 1 key short. I already have the hookshot from this level. Finding this last key is a real pain in the ass. I have been in every room that is possible.
This dungeon has 7 "columns" of rooms, and there is a key or item at the top of each column. Keys after the hookshot are in the rightmost and center. However, you could get 2 keys before the hookshot, and you need only 1 to get it. Those keys are on either side of the center.
Ok I think there is a glitch in this quest. Once I got the flippers and left level 8 I can not re enter for some reason. I am using zelda classic version 928
So what is the deal here? Thanks for the help right now I guess I will go back and try to finish level 6.
This quest was built in 2.10 - historically, new versions of ZClassic are not 100% compatible with older quests. Therefore, you should use the same version that the quest was built with. (The version is listed on the download page.) Additionally, the developers should be made aware of compality bugs between versions.
Fortunately, you are not totally screwed. Enter level 3 and find the dive warp - this is how you get level 8's boss key. Then press F6 and "continue" - you'll be at the start of level 8.
Thanks greatly for the help. Sadly I can not find the mirror shield or the level 4 sword. I have been in every room in level 9 except for the gannon room and the rescue princess room. Also in the palace of trials after I beat the death knight and go south in that fairy room Link just gets stuck and it will not let me proceed. What is going on there? All of your help Dan is greatly appreciated. So far I would rank 12 palaces right there with molka and link's decision as my favorite quests.
The L4 sword is at the end of the palace of 50 trials. I imagine there is some kind of other compatibility bug in the new betas regarding flippers/water and entering a dungeon room from the top...? The best that I can suggest is play in 2.10 😞
You're not supposed to know about the mirror shield yet; go to Gannon without it. 😊
zelda classic 2.10 does not work on my laptop infected with vista 😞
I can look at the bug later and post about it. Then it would be an issue of the developers fixing it and releasing a new build that you could use.
Yeah a new build that works with this quest would be great for me. I did enjoy the 14 hours that I did work on this quest. It is in my top 3 for sure. Just send me a pm if you hear about a new build that will work on my laptop vista.
Hello Dan, if you are still around, I am playing your 12 Palaces and am stuck in level 3. I have been in every room except the one just at the entrance which requires a key. I have killed all ennemies and can't seem to find it. Is there a key that is in an unusual place? Help!!!😮dd:
Funny thing about this asking for help thing, as soon as you do it seems you figure something out. I bombed the east wall and off I go. Thanks for the fun game!!!! :redface:
ok well i want to play this quest again but in shardstorms builds you can not go south into fairy rooms and when you kill enemies that split they turn into old men so what do i do am i just SOL?
i cant figure out the maze in the graveyard and i have been everywere help please
If this isn't too late, you need to bring the map up (by pressing the spacebar), and look in the mountain formations in the graveyard for four arrows. These will be the directions for the maze.
This is a great quest. I have become stuck. I can not find level 8. I've visited the Palace of Mysteries, and Level 3 to see the water warps but I can not find the flippers anywhere so I can't access these warps. I don't know what else to do. On the overworld map there is one screen i haven't visited yet due to needing the flippers and I'm assuming that is where level 8 is/ Reading 39 pages of this thread didnt answer my question, due to cryptic answers that I don't understand lol. Where is level 8! Where are the flippers!
Great job on this. I got stuck on level 5 for a while(needed the key in the very first dark room, as it turned out), but I'm past that now. What I'm wondering is where the Magic Sword is and/or if I can get it after 5 and before 6?
Nevermind. You have to get it after level 6. New problem. How do you get past the bat room in 50 trials?
You have to kill the Wizzrobes that are producing the bats. If you got the Boots earlier in the Palace you can walk on the spikes in that room without taking damage. However, this drains your Magic Meter instead (you will then take damage if you are standing on spikes when your Magic Meter runs out), but the Bats should produce enough Magic Jars to keep you afloat until you kill the Wizzrobes.
Thanks, will give it a try.
50 Trials again: The room in the top left corner. It has 3 wizrobes, a couple of bats(I think), and I think it also had a dragon. I can't figure out how to kill the wizrobes. I hit the "rocks"/mirror-like things with the wand and when the beams bounce it seems to hurt them, but I'm not sure if it just takes a lot of hits or if there's something more to it than that. Oh, and when the beams hit my shield, they kind of bounce off and dissipate but don't hurt them, either.
There are two ways to kill those Wizzrobes. The first way is to shoot a Magic Wand shot off the reflectors and let the beams kill 'em. That's the long way, though. The faster (but harder) way is to let the Wizzrobe fire at you and have its own magic reflect off the reflectors and kill themselves; their magic is way stronger than the Magic Wand's. The Mirror Shield would also work, but by the time you get the Mirror Shield, you should have long completed the Palace of 50 Trials.
I'm still stuck, any insights!? 😊