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The quest for a new example quest

46 replies · 14,503 views · Started 26 September 2005

We have a whole slew of new features coming out for the next version of ZC. Unfortunately, adding a bunch of notes inside a help document will onyl go so far in showing new users what's possible with all these changes. Thus, why PM originally made Demo Quest, and why Warlock made newfirst.

So the request is simple: would someone who has the time and energy be willing to create an example quest highlighting all the cool new features of ZC as they come out? It doesn't have to be original, you can just open bs_test.qst and mess around with it however you like. Me and DN could easily make small test quests to demonstrate newer features we make, but a completable, unified display of everything that's possible would go a long way at making the new version of ZC the best it can be. There's no urgency, as release is still dependant on how quickly we work, but I'm willing to see ideas from interested ones.

I'd be willing to lend a hand in any way needed, but be forewarned, a lot of this new stuff I haven't figured out myself yet.
If DN hadn't told me to press X I'd still be trying to figure out how to add the bigger link sprite, and I knew nothing of pressing o for relational mode either.

I've put quest making on hold so I have some free time.

Perhaps switch to a new tileset? ... Obviously, this IS a shameful plug for the Pure Tileset Extreme, (Definitely check that out, BTW. It's worth the controversial awknowledgement of tileset advertising. 😉 lol )

I wouldn't say it'd be too hard to design a new Example quest. What would we name it though? ExampleAdvanced.qst?

Okay. What I'm thinking we do, (Particularly after we spoke about it in #ZCTesters - Get in there if you don't already have an IRC account on initialized!) is go around and ask people if they have any resources they'd like to contribute toward the project which would fit in the basic Example.qst scheme. For example, we could substitute Radien's "Simple" ALTTP Mountains for the current mountains, His Mallet Tiles, His Revised Dungeon Floors, My Spinning Compass, My Own Special Link Tiles, (I'm planning on making them larger anyway, so ... ) Some New Dungeon Water Tiles, ... So much, we could do.

Example211 😃

This is something I might enjoy working on, too. I have to do this sort of thing in a small capacity to test things I've added (such as the relational and dungeon modes and the new Link sprites). The question remains... should this be a completely custom quest (like example.qst was) or should it be a remake of Zelda 1 (like NewFirst)?

There are probably enough Minish Cap tiles around now to do a decent quest, I have 6 or 8 different dungeons I've ripped and a slew of other tiles.

Maybe we should try basing this on the Minish Cap set. Because it's so complex, there's really no way it could be done with any sort of speed unless you were using all the new features of 2.11. Plus it uses so many colors that it'd be a great excuse for the new 8bpp tile mode.

Either way I think this should be an original quest. Part of what made Demo Quest so interesting was the fact that it wasn't just another NES retread, but something of its own. That allowed it to show off a lot of new ideas in addition to the straightforward features.

I can see this as being done quite easily. Wouldn't quite account for the Din's Fire, Farore's Wind, or Nayru's Love tiles, (Well, less so for Farore's wind, obviously.) but those can be mimicked easily enough.

Heck, we could rip in a whole Cset 6 of TMC sprite tiles VERY Easily. I mean, absurdedly easily, if Cset 6 will be used just for Link's tiles. :shrug: I mean, take a look Here. If you can get their focus correctly, you can rip them very easily. And with the Alt+Slide ability of ZQuest's Tiles menu, we're in the clear! 😃 At least for Link Tiles. Man, so very, very easy.

I'd definitely go for a Minish Cap Tileset Example quest. However, this would mean that more people would be wanting to build their quests in that same tileset, and would be asking for more and more minish cap tiles, and overall quality would have to increase to keep up. The standards would be raised to near astronomical proportions. 😛

Note: The rest of the TMC Tiles can be found Here. Or at least the ones they have.

I found that link this morning for the Minish cap tiles, even started playing with some, but the new version keeps crashing every time I turn around.

It crashed when editing Weapons>sprites when editing Palettes, and it crashed on me somewhere else, but forget what I was doing now.
I don't have these crashing problems with any of the other versions.
There's a gremlin in there somewhere.

What do you mean by the alt-slide BH4?
I know about the glove, but is there a way to do multiple tiles alignment?
(like centering in 4 tiles)

Freedom wrote:What do you mean by the alt-slide BH4?
I know about the glove, but is there a way to do multiple tiles alignment?
(like centering in 4 tiles)

Actually, yes. 😊 And believe me, it will be your -BEST- friend. ^_^ The trick is, ... ... just have to find out about these features somewhere. O_o' Obviously word of mouth isn't quite doing is job. :disgust: Not when someone like you, Freedom, doesn't know. That's just a travesty.

An Alt+Slide is when you wish to maneuver a rectangle or square of selected tiles around that entire selected area, including crossing over to other 16x16 tiles, even wrapping around (Which it did not do in the previous beta.) You basically select the range of tiles, hold in alt, and press the arrow keys to shift the graphic in the direction you'd want. You can move them any way you'd like for as long as you'd like.

And just to ensure it's heard of, you can also swap colors instantly when editing a tile. Select the two colors you'd like swapped in the tiles editor when editing a tile, and press Ctrl+S. The colors of the LMB & RMB will switch, as well as the colors in the tile itself. SOOO useful for recoloring.

And oddly enough, this hasn't really crashed on me once.

I see, I was trying to do it in the editor, I had heard some talk about it a while back, just never went any further with it.

We need a list of what all hot keys do in any given situation.

Yea, when I added one of the big link swim tiles it up and crashed, and also when I went to palette 10 and changed the last color in cset 3 from white to black it crashed.
Really no reason it should have either time, it just did.

Freedom wrote:I see, I was trying to do it in the editor, I had heard some talk about it a while back, just never went any further with it.

We need a list of what all hot keys do in any given situation.

Yea, when I added one of the big link swim tiles it up and crashed, and also when I went to palette 10 and changed the last color in cset 3 from white to black it crashed.
Really no reason it should have either time, it just did.


Ah. It crashed/froze on me too while I was editing the swim tiles, (Merely entering the swim tab at all.) and had merely chalked it up to computer lag. Bah. I guess it did crash on me after all. :sweat:

I guess I'm just a dumbass, I still can't get that edit tile thing to work.
I have Link in 4 tiles, 2 above 2 and if I try to highlight it lights the whole upper row, if I hold Ctrl it just edits 1 tile
what am I missing here?

Huh? ... Oh, ... are you trying to "Slide" the Link Tiles? Yeah, it's not the easiest thing in the world to explain; I certainly apologize for my lack of ability to do so. ... er .. Hm. Let me try again ... hopefully this time I'll get it right. XD Sorry again. ^_^'

Okay. In the Tile Editor, press spacebar to enter the rectangular selection mode, then highlight 100% of the tiles that you want to center. Don't forget to highlight the space that the tiles in question will be moving into as well.

Then, holding in Alt, (I use right alt.) Press the direction (key) of the direction that you want it to slide in.

... Oh, I think it's that rectangular tool that you're missing. Yeah, that's easy to miss TOO. O_o'

Man, we really DO need a comprehensive list of shortcuts and hotkeys! O_O'

I'm not getting this at all.
When I'm in the editor I see 1 tile.
When I press the spacebar It darkens the lines between the pixils but I still see 1 tile.
when I hold Alt and push the arrows it edits 1 tile.
Highlight what? I'm only seeing 1 tile, if I try to highlight them outside the editor it highlights the whole row.

Oh, I mean, from one level up. .. Like, not while editing a tile; you do this from the tiles menu, where you see ALL the different tiles. Yeah, it's complex, I know. Like, you'd THINK you'd be sliding tiles from the edit menu, but I guess it's a question of what you can do at the present level of scale. :shrug:

What do you mean one level up?
If I try to highlight in the tile pages it highlights the whole row of tiles.
scale?

Yes, hit space bar on the tiles menu, and the tile selection radius should change from highlighting entire rows at a time, to highlighting a rectangular area instead. THAT's where you hold Alt and press directional keys in. Sorry if I was being confusing.

And by "one level up," I mean, leave the "drawing" screen and enter the tile selection screen, where all the tiles are displayed.

EDIT2: .. We .. REALLY .. need "official terms" for these, apparently. @_@'

Ok, I give up.
I got it to highlight and even move, but the 2 on the left move at different increments as the two on the right, the two on the right will move 2 pixils while the ones on the left move 3 or 4 or 5, or up one and down another.

I'll do it the way I've been doing it, one tile at a time.

Need a degree in computer science to figure some of this crap out.

It would probably be better as an original quest. As for the hotkeys in ZC, one of the biggest problems with the GUI si that no one knows what anything does. That will be addressed, but it's a difficult situation at the moment >_<

Dart Zaidyer wrote:Plus it uses so many colors that it'd be a great excuse for the new 8bpp tile mode.

.

has something been done with this?

I'd love to create a demo quest! or at least, create graphics for it! I want to help with SOMETHING official with ZC...

*b* wrote:I'd love to create a demo quest! or at least, create graphics for it! I want to help with SOMETHING official with ZC...

Seconded. Your high-quality work will really help to show everyone what ZC is capable of.

Freedom wrote:Ok, I give up.
I got it to highlight and even move, but the 2 on the left move at different increments as the two on the right, the two on the right will move 2 pixils while the ones on the left move 3 or 4 or 5, or up one and down another.

I'll do it the way I've been doing it, one tile at a time.

Need a degree in computer science to figure some of this crap out.

No wonder. You just found a bug in ZC's Tiles Screen. 😉 Kudos. XD Try to do it in 2.10. It definitely works there. It's been broken since the last beta. It -does- work in 2.10, so that may reassure you that it's a wonderful feature. 😉 I use it all the time without any trouble. Don't forget to try that Ctrl+S thing while drawing. SO useful.

Y'know, we could all help create the Demo quest. It could be like a mini group quest. Each of us could put a little heart and soul into it, and make it all our own. ^_^ <3 ... lol ... We could all have an area which would match with the style of our own mind and creation, to show off what we'd likely be able to do with the engine depending on who uses it. We'd just have to work quickly to pass it off to the next person, since the import/export features are weird now.

Hey, It's a unique idea, at least. 😉

ROFLOL that had me frustrated, I was sure I was doing it how you said and it was screwing my tiles all up.

Freedom wrote:ROFLOL that had me frustrated, I was sure I was doing it how you said and it was screwing my tiles all up.

XD ... I know, ... lol, ... I apologize so much for that! XD But at least we know the bug is still around. 😉 It's DEFINITELY a priority bug, jman. We MUST fix this bug before we do anything else. It's getting questmakers all riled up. 😛 New graphics are all well and good, but if you can't DO anything with them, ...

EDIT: I'm not lazy, I'm ... just ... ... practical. o.o' I did it the old way too. > >.'

What have you got to apologize for?
You clued me in on pressing the spacebar, which I didn't know about, it was when it still didn't work right I thought I was doing it wrong.

I've been half heartedly doing some Minish Link sprites, I have the ones walking down with the mirror sheild done, and walking down with no shield.

About those hot keys, jman, could you give us a list of them? I'd like to add them to the help file.

These things are no help at all if people don't know about them. Couldn't they be added into the regular interface, like a right-click menu or something?