What should I set the timed pics for when i have a string going?
Questions about Cut scenes
How long do you want your cut scene to be?
i know about timing, but do u need to increase the time if there is a string running?
I suggest you use a normal side warp for strings, not a timed warp. That way, the player can press a button when they've finished reading it, instead of either having to wait, or having it disappear too soon.
good idea thx
But how would you let the player know to hit a key to side warp to the next screen?
A single string (with no next) should be set at about 500 tics
Zelda_Warrior wrote:But how would you let the player know to hit a key to side warp to the next screen?
Usually, you'd put a [>] at the end of the string, or just layer an arrow sprite below it to tell the player to press a direction when the string has finished.
And if you use secrets combos and conveyors, you can make the player press A to continue the scene, so you wouldn't need to bother with any of that. 😊