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Questions about Cut scenes

7 replies · 1,422 views · Started 18 September 2005

I suggest you use a normal side warp for strings, not a timed warp. That way, the player can press a button when they've finished reading it, instead of either having to wait, or having it disappear too soon.

Zelda_Warrior wrote:But how would you let the player know to hit a key to side warp to the next screen?

Usually, you'd put a [>] at the end of the string, or just layer an arrow sprite below it to tell the player to press a direction when the string has finished.

And if you use secrets combos and conveyors, you can make the player press A to continue the scene, so you wouldn't need to bother with any of that. 😊