I have just started a new quest, it will be pretty good, and i plan to use the classic tileset, i can make some screenies if you like, however, i cannot get far because alphas tutorial is down :scared:
, however, i will get the basic work done 😊
EDIT: I need the tutorial for making the quest, not the screenies 😉
Bloody water. never even thought of that
Thanks for the nice comment, and here http://jimmyjsworld.blogspot.com/2005/09/zc-quest-pics.html
that page has the 4 pics 😃
i can't wait to play it :laughing:
I like the castle. Now i could not think of ways to make a waterfall come out of the castle. Nice!
:thumbsup:
What's all the black stuff?
Also, you might want to delete the comment left there. I hate when people advertise like that.
It looks a little random to me, and, as Cloral noticed, the mountains (I think that's what they are) aren't very clear. With a bit of work, though, and maybe a few custom tiles, this could be good. 😉
i don't know how to make tiles 😞
...in the quest editor i need to get to my 3rd dmap, so when i go to Quest/map it only has 2 choices, where is the 3rd??
dmaps are not the same thing as maps. A map is simply an array of screens. A dmap defines an area the user might explore, for instance the overworld or a level. For a good example, open up 1st.qst. Go to the second map, and notice all the colored regions in the map. Each one is a seperate level, representing levels 1-6. DMaps are used to define the fact that these each represent different levels. They specify the level number, level color, horizontal offset, and other properties. Look at the tutorial section on dmaps, I'm not very good at explaining things like this.
The thing to take from that though is there isn't a direct coorespondance between maps and dmaps. In 1st.qst, there are only 3 maps, but 10 dmaps. So if you need more maps, go to quest->maps->map count and adjust the number there.
thank you for the help, i plan to have multiple overworlds (or, in this case, underworlds 😉)
those image links don't work for me