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What are NPCS and timed tics

2 replies · 1,250 views · Started 24 August 2005

NPC's are non-player characters, it's like a tile of a person that if you put a one secret invisible tile directly in front of them that warps you to a identical screen (Try using 'direct-warp' or 'pit' combos for these seceret tiles so that you warp to an identical screen without knowing it.) except it has a text string, and also Link should be surronded by secret invisbile warping tiles so that when he walks away form the npc he returns to the regular screen.

Time warp tics:

Go into 'data' then from there go into 'screen data' or whatever the fuck it is, you know with the screen rules, then do you see a box that says 'time warp tics' or something like that and then an empty text field? Enter a number into the box. Try something around 500 and see what happens. A tic is NOT a second or anything of the likes. If you use 2.10, it'll translate the tics into what the duration would be in seconds.

Then, to make the time warp actualy WARP you somewhere once the timer runs out, make a side warp to the screen you want to warp to WITHOUT any triggers.