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Custom Font Tileset

1 replies · 886 views · Started 18 August 2005

I am in the process of creating a tileset of a nice monospaced serif font, where each tile will be a letter.

My idea seems to be working quite nicely when I put my white text on the topmost layer and create a transparent dark box on the layer below it. Now I need to know the best way to implement my idea.

Is there a way to turn layers on and off when the hero performs a specific action or will I have to warp to another identical map to achieve the desired effect of text turning on and off?

If this idea ends up working out, I will be more than happy to make the font tileset public, so your assistance will be rewarded!

Obrigado,

Scotian Gold

You'll have to warp to an identical, layer-less screen to do the desired effect, whatever it is.

And why can't you just release an image of the font, so people can rip it into their quest straight from the image? It's just as easy, really. :shrug: