I've reposted the demo link. I've removed the aforementioned bugs and fixed a few other oddities (and added Flickies for fairies), so any future downloaders won't get the buggy version. As far as I know, this one's safe. If you guys find any more quirks, please let me know.
And thanks, Cloral. Yeah, I did add some tougher bad guys to level 1... I figured that most everyone had mastered the original 1st dungeon, so I was trying to give players a new challenge.
I could remove some of the Stalfos 2's (the chicken 'bots that shoot beams at you) and tone down the difficulty if you guys want. Or add more slash-item spots so there's more chances for restoring health.
New small Legend of Sonic the Hedgehog demo available now
I beat the demo, and its looking good so far. It'd be better if you made this into a new quest, though, rather than using the theme of LoZ.
I kinda know what you mean. I've always wanted to do a Sonic revamp of the 1st quest with some new stuff and that's what I've been trying to do. I'd love to make an all-new Sonic quest, but I'm mostly just good at designing tiles, music, layers, and such. I'm not the best at designing overworlds. I could probably make some new dungeons for an all-new Sonic quest, but I'd need help designing the overworld.
The revamped overworld in my current project had the original overworld as a "base" to work on before I modified it.
Do you think I should I stop working on this 1st quest adaptation and attempt an all-new quest, guys? Some of you have said to keep doing what I'm doing - similar to the first quest but with new secrets, enemies and slightly different dungeon layouts...
Honestly, if I tried to make an all-new quest, I don't think I could really make it all that great and it would take MUCH longer than what I'm doing now.
It's more of yor choice. Do what you want. You would have to rip may more tiles though for the dungeons and such. I say do a 1st quest remake so that you don't have to re-do a whole demo.
sorry to interupt, but i sorta replaced the Sfx file with the sonic one. Is there a way to get the original sfx file back?
Spudnicknator, you might have to re-download ZC, unless you have a backup of the original sound fx file. That's why I gave the warning about how my file replaces the original.
And forget about what I said in my previous post, guys. I started on a 1st quest revamp and I'm gonna finish it. It will still have plenty of new stuff, Maybe I'll make an all-new quest in the future when I have more spare time
Just wanted to let you guys know that I might be moving the demo link to the "Quest Links" thread, because I don't know how much longer this thread will last.
And I think I owe everyone an apology for making the demo too hard and frustrating. I thought adding tougher baddies (the Stalfos 2's) would make an intreresting challenge, but it's really a pain when you've got only 3 hearts in the first dungeon. I'm replacing them with Stalfos 1's right now. Sorry about that.
Just letting ya know - the download link is now in the "Quest Links" thread, for those of you who haven't played it. This thread won't be here forever, so I thought that would be a better place for the link.
Yes, I removed the Stalfos 2's - they made it a bit too hard. My mistake. 😞
A dumb question: Is anyone really interested in me finishing this quest? I know the demo originally had more than it's fair share of problems and I hope that didn't ruin it for everyone.
Also, does anyone have any "mechanical"-style dungeon tiles? One of the dungeons will be based on Chemical Plant Zone and it needs a rather industrial look.
Strider1982 wrote:Just letting ya know - the download link is now in the "Quest Links" thread, for those of you who haven't played it. This thread won't be here forever, so I thought that would be a better place for the link.
Yes, I removed the Stalfos 2's - they made it a bit too hard. My mistake. 😞
A dumb question: Is anyone really interested in me finishing this quest? I know the demo originally had more than it's fair share of problems and I hope that didn't ruin it for everyone.
Also, does anyone have any "mechanical"-style dungeon tiles? One of the dungeons will be based on Chemical Plant Zone and it needs a rather industrial look.
...Did anyone read the above question?
I thought you should finish the quest when you first starting making it, however many years ago that was. :thumbsup:
The demo didn't bother me it all. I liked it, myself.
...Four posts in a row, lol. You're funny, Strider. :goofy:
Well, they weren't exactly in a row. They were posted over the last 2 weeks...
I guess it does seem kind of weird.
Strider1982 wrote:Is anyone really interested in me finishing this quest? I know the demo originally had more than it's fair share of problems and I hope that didn't ruin it for everyone.
You had damn well BETTER finish it.
Please finish it! I haven't played the demo yet, but it looks and sounds awesome. :highfive: don't worry about the bugs, I know it's frustrating, but even the best games have bugs. oh and btw, after I have mastered the use of the editor and made some of my own quests, maybe I can help you with the all-new-full-out Sonic quest!
From one sonic fanatic to another, I salute you! :thumbsup:
Thanks. I'm working as hard as I can on it while trying to keep up with college and work. I've been pretty busy for the past few weeks, so I haven't had much time to hang out here lately...
As long as you finish it eventually, and don't disappear again, I'll be happy.