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A cave tile question.

4 replies · 1,167 views · Started 25 June 2005

No, you don't need a new tileset OR loose tiles. First of all, set up the cave's Dmap to the following:

NAME: (Whatever you want)
DMAP TITLE: (Again, whatever you want)
DMAP INTRO: (Yet again, whatever you want)
MIDI: (Yup, whatever you want)
CONTINUE: (Whatever you want)
COLOR: 0A-CAVES (Or something like that. Just set color to something that says caves.)

Now, draw every screen for your cave on any screens that you want on the map EXCEPT for SCR #80 - SCR #89. Now, make sure you draw the cave screens with Cset 0. (Overworld colors.) When you edit the cave in zquest, it'll appear like it's in cset 0. (Duh, you made it like that.) But, when somebody tests or plays the cave, it'll be the SCR #80-89 color. (Because in the dmap editer you set the color to 'CAVES'😉

Hope that helps.