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Simple layering and custom titles questions

5 replies · 1,049 views · Started 24 June 2005

Joy, finished my first quest. I didn't use anything advanced, like chests and more than two layers.

So! I have two questions. Number One. Say I want to make a screen in which it's raining, there is a 2x2-tile tree, and everything else is grass. But, I want to go under the top of the tree (the two "top of tree" tiles.) (Overhead, I know. 🙄 ) The two "top of tree" tiles are transparent where the tree part is not. (The corners, that is.) How would I set this up so it would work? (Remember the rain... 😊 )

Number Two. How do I set it up so that I can have a screen, title being "Desert," then go to a screen that would say "Lake?" But I would like the large map to show the whole overworld. How would I set THIS up?

I thank any help.

1. I'm not sure about this, but I think you should make the tree tops on other layers and not overheads. Then make the rain on a higher layer.

2. I'm not sure what you mean by "But I would like the large map to show the whole overworld." but you can use different dmaps on the same map. You can mak a side warp go from one dmap to another dmap and on the same map.

When you press Select (preset to space), it would bring up the large map.

User posted image

User posted image

I would like the titles and music for a desert to be different than that of a lake, but the giant map (above) would show both.

Zelda_Warrior wrote:whats thie name of this first quest that you made?

It's TLOZ: End of Time. I haven't submitted quite yet, but will soon. It uses original NES graphics (with a few customs 😊 )

Ok, so you're saying that you want a desert and lake on the same map, and you want to have different music and titles for each area? If that's what you're saying then just make a Dmap for the desert and a Dmap for the lake and make them both use the same map. (map 1..)