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16 bit first quest

19 replies · 3,329 views · Started 09 May 2005

Hello I'm new to this forum.
My question is a first quest 16 version it was made with a 16 bit tileset from ZELDA for the snes I have looked and cannot find it any help would be great!
Thanx in advance

Well I'm not looking for the tileset(s) I looking for the actual quest.
Sorry I didn't mention that my bad.

BS quest is one that uses enhanced graphics, as are the Basic 1st and Basic 2nd (to name a few). What I think he means though is one that uses the LttP tiles. I know there is one such quest (I think Orion might've done it), but looking through the QDB I couldn't spot it.

Well which ever one it is Aquamentus looks cool in the first stage and everything looks great!
Will either one work with zelda version 2.10?
If I find them both I wanna play them I just wanna know if they will crash being played in version 2.10?

Cloral wrote:BS quest is one that uses enhanced graphics, as are the Basic 1st and Basic 2nd (to name a few). What I think he means though is one that uses the LttP tiles. I know there is one such quest (I think Orion might've done it), but looking through the QDB I couldn't spot it.

Erm, I don't know why I got the BS quest from that one. ^_^; Whoops. But anyway, here's a quest that looks like it might be fun, and it uses LttP graphics.

http://zeldaclassic.armageddongames.net/viewquest.php?q=21

Edit: Oh, and it's best to play quests that aren't made for version 2.10 on a ZC version earlier than that, like 1.92 beta 184.

Its the BS quest.
Now if only there were a 32-64 bit versions 😊!

That'd be awesome, but unfortunately, I don't think it would happen for a long time.

P.S. Isn't 16/32/64 bit 4/5/6-colored, because

Using 2^(Colors-1) = Bits:
2^0=1
2^1=2
2^2=4
2^3=8
2^4=16
2^5=32
2^6=64

Actually you don't quite have it the right way around. 2^(Bits) = Colors is the formula, so:

4 bits = 16 colors
8 bits = 256 colors
16 bits = 2^16 = 65,536 colors
24 bits = 2^24 = 16,777,216 colors
32 bits = 2^32 = 4,000,000,000+ colors
64 bits = 2^64 = lots and lots and lots of colors (and a 3rd dimension too!)

ZC is 16-bit actually; the original LOZ is 8-bit, as surprising as it may be. Bits specify a capacity for colors rather than how many are actually used. So LOZ had the potential to use 256 colors in the NES's hardware, even though it really only uses about 30 or 40. Some examples of 4-bit games are old legacies like Commander Keen and The Ancient Art of War. The great ASCII game Rogue could also probably be said to have 4-bit graphics, since 16 colors were the maximum in which the characters could be displayed.

All this "bit" talk is making me a little bit sick... First off, Legend of Zelda is 8bit, Link to the Past is 16 bit, Links Awakening is 8 bit, Ocarina of Time is 64 bit, Wind Waker is 32 bit. In actuality, Zelda Classic is 32 bit. These numbers have little to nothing to do with the amount of colors on screen, or the number of colors possible. It has to do with the word size of the processor (and the code the processor executes).

Hmm... Though Wind Waker is less bits than OoT because of the toon-shaded graphics, isn't it? That's a whole fourth of what the Gamecube is possible of erm... Running, I suppose? Showing? I don't know what the right word to say would be.

Just make sure you use v 1.92 b182 to play it. Otherwise it has been known to be a bit glitchy.

zhila wrote:All this "bit" talk is making me a little bit sick... First off, Legend of Zelda is 8bit, Link to the Past is 16 bit, Links Awakening is 8 bit, Ocarina of Time is 64 bit, Wind Waker is 32 bit. In actuality, Zelda Classic is 32 bit. These numbers have little to nothing to do with the amount of colors on screen, or the number of colors possible. It has to do with the word size of the processor (and the code the processor executes).

By default ZC runs in 320x240x8bit colour, does it support running in a higher colour mode?
Some video cards do not support 8bit colour accceleration thus won't run.

Foxx wrote:
24 bits = 2^24 = 16,777,216 colors
32 bits = 2^32 = 4,000,000,000+ colors
64 bits = 2^64 = lots and lots and lots of colors (and a 3rd dimension too!)
This is a common misconception. Your computer monitor can only support 24 bits dedicated to color. Anything past that is for other processes; alpha blending, high-bit floating point math. Funny enough, a 16-bit graphics card can still display 24-bit graphics.

The games are just like zhila said. We classify games with their consoles processing power. Your current computer hardware is either 32 or 64 bits. NES was 8, SNES was 16, etc.