bwt20racer wrote:The "frame rate" was at 500/60.
Press F1.
bwt20racer wrote:The "frame rate" was at 500/60.
Press F1.
CaRmAgE wrote:Press F1.
The quest you are trying to open is either password protected or made in a newer version of Zquest.
thnx!!! but it wont let me save my own custom quest or lode the 1st.qst (or any others) i did the steps but at the last part after picking 1st.qst from my browse the info box ses
Error: Unable to open file
iv tried both 1.92 Beta183 ( the custom game maker worked but it would not let me save do to an "error"😉 and 2.10 (which did not work at all)
no mater what i did i just cant get it to work right
what did i do wrong???
Zaphod wrote:thnx!!! but it wont let me save my own custom quest or lode the 1st.qst (or any others) i did the steps but at the last part after picking 1st.qst from my browse the info box ses
Error: Unable to open file
iv tried both 1.92 Beta183 ( the custom game maker worked but it would not let me save do to an "error"😉 and 2.10 (which did not work at all)
no mater what i did i just cant get it to work right
what did i do wrong???
lrn2 spk prper inglish
Now, to address your problems:
First, don't try to open 1st.qst, 2nd.qst or even 3rd.qst. They're passworded, and special. Don't touch them.
Second, try saving a brand new quest as something like "test.qst", and see if that still gives an error.
Okay, maybe you can help me. I've had Zelda Classic for a good 2 years or so now. I've been living off 2.11 Alpha Build the whole time due to Vista, though I may have missed the 2.5 Alpha Builds or they may simply have not been out then. I had a few questions regarding it that I don't believe I saw in the FAQ. Firstly, Is there a button missing? I was following a tutorial on how to use ZQ and when I got to the part telling me how to set where Link appears after you exit caves, the button in the tutorial was not on my version. I always thought this was a mistake and since it was an Alpha Build it would not be fixed. So I haven't done much at all with ZC but save sprite sheets for later use. Secondly, when I import sprites, say from Minish Cap, is there any way to keep them in their original colors? When I hit the "recolour" option, it gets me close, but it's still a ways off from the original colors. Is this simply an error in the Alpha Build or has it always been like this? If you need any screenshots, I can upload them to my deviantART page so you can view them, and you can give me feedback here, unless you also have a dA page.
EDIT: I also need to know how to import all my available tiles, sprites, etc. from my previous quest when starting a new quest because I'm attempting to start over but I want to be able to use tiles from Seasons & Ages.
I've been trying tonight to run ZC version 1.92 on Vista, because the quests I want to play seem to be causing problems in newer versions, but I can't get 1.92 to load any quests. Every time I try, it tells me "Error: Unable to open file" if I'm in "Select Custom Quest" or "Error loading 1st.qst: Internal error occurred c:\Users\Steve\NES\Zelda Classic\1st.qst" if I'm on the main menu.
Can anyone here help me? I have no idea what I'm doing wrong.
There is of course the infamous 1st quest bug in ZC 1.90, but I thought that was removed in 1.92. It may be that, if so I cannot help. However, what version of 1.92 are you using? Depending on which version you are using, you may have compatibilty problems with Vista.
Actually, I got it figured out with some more monkeying around -- apparently, all I had to do was click on "Run as Administrator" in the Properties.
Don't you hate it when you find a simple answer to something after you've driven yourself crazy over it?
So im brand new at this and i dont know which version of ZC to download, will anyone help me? (i have windows vista)
jatteberry wrote:So im brand new at this and i dont know which version of ZC to download, will anyone help me? (i have windows vista)
You can download any version that you want, but if you're looking for compatability...
Zelda Classic 2.10, 2.11 or 2.5 are your best bets (2.5 being the best).
However 2.11 and 2.5 are betas, so expect bugs.
thanks for the advice
XularusXIII wrote:Firstly, Is there a button missing? I was following a tutorial on how to use ZQ and when I got to the part telling me how to set where Link appears after you exit caves, the button in the tutorial was not on my version.
This is the crux of the frustration I've been having for the last several hours trying to learn to work with this program. I'm surprised with how much research I've done and how many countless google searches attempted, I still can't find an answer to this conundrum that makes any sense.
What's the deal with the location icons (or whatever they're properly called)? From all the tutorials I've read the BLUE icon sets the location you emerge from after you've been in a treasure room, shop, etc... on the screen the door to that room's entrance is located in. The GREEN icon sets your location where you appear upon first arriving in a DMap and where you can continue from after you die.
The newer beta versions 2.11 and up don't seem to have two icons (I would use an earlier version but they all crash on my Windows XP laptop) just one GREEN icon that looks like a cross between the two. I would assume this would mean it serves the same function as both icons. But after experimenting it only seems to work like the former GREEN icon setting the location where you arrive in the DMap (does that fine with no complaints).
On the other hand, trying to set the location with this button for where to emerge after having been in a treasure cave or such seems to be useless. It always spits me back out to pretty much the same spot (slightly centered, but a little off to the left) although in one case, where I didn't use the TILE 80 or 81 cave, it was different (spit me back fully to the upper left corner).
Is there some new way of setting this (formerly blue icon controlled) position of cavern/shop exit? Is this just totally broken in the 2.11 and up betas? The recent beta I'm running on (Build 1170 from this page here: http://www.shardstorm.dreamhosters.com/) is a brilliant improvement over the older 2.11 beta I started working out with. I'd love to use it... but I need some answers on this positioning nonsense before I waste any more time virtually banging my head into walls (or re-appearing stuck within them... heh). Any help would be appreciated, thanks!
Tile Warp (find it in the menu toolbar somewhere), choose the appropriate numbered tile warp and configure what screen it takes you to.
franpa wrote:Tile Warp (find it in the menu toolbar somewhere), choose the appropriate numbered tile warp and configure what screen it takes you to.
It actually didn't take me too long after posting this long post of mine, to finally notice that the blue icons were there in this new version I've downloaded. They're lined up in a row of four (I guess quadrupalling your possible exit points). Looking back at the older beta version I downloaded before, the same was there... but just on it's own page apart from the item, stairs, starting, and flagging icons. Well... that makes me happy now anyways... even if I feel stupid for missing something obvious. Still, something about the way Zelda Classic and Zelda Quest is laid out seems kinda' indimitating to be honest. Like a little "geek's playtoy" that I don't yet know alll the combinations and tricks for. That so many versions of it held on to "DOS" is kinda' telling... no? Then again, I'm a bit of a nerd into obscure old things myself, eh?... I suppose I have no room to complain.
Fairly recent versions (about 300 or so builds ago) started implementing a new interface for 640x480 resolution instead of 320x240 resolution and this gives them much greater freedom over the interface, hence why the 4 blue warp panels are now on the same page as the rest.
hey guys, how active is this place? i'm getting sad and ansy why even zlauncher won't make the 2.10 builder launch. I just get "z-quest.exe blablabla failed blablabla is closing" even with run as admin, the launcher, the check everything.
I'm so annoyed and sad.
and waiting for help. i know people have lives maybe if i ask more people
Hi,
I've been trying to play the game on windows 7 64 bits, and from what I understand I need the zelda classic launcher, but I can't find it anywhere. And I can't find v2.5 either, can anyone post some active download links or mail me or something? thanks
2.5 builds are all there. ZC Launcher is also included in those builds, if you are looking for that.
thanks mate
I have a problem:
I have been trying to play light of the heavens dx, but when I open the program it gives me this message: cannot find save file: it may be in use by another instance of ZC.
Create a new file from scratch?
Warning doing so will erase preveous save files. 😕
That message happened to me before, and I hit yes and it erased my Lost Isle data.:banghead:
How can I fix this?
Please help me...😞
so im running windows vista home edition and cannot get this to work.i get to the screen were you create a file and then press enter and get an error message saying it cant find the 1st qst. any suggestions as to how to get around this?
I don't know if i am asking this in the proper place but here goes ^_^ "i installed ZC and double clicked Zelda Classicv2.10w and it tries to open but crashes any suggestions to what the issue is? I am using windows VISTA by the way Edit: Well i got it to load the program, but i just don't get the loading of additional quests and such. I guess this program isn't for casual gamers and PC uses and requires knowledge of what one is doing lol. so for now until a much simpler version way is made i think ill pass on this game
2.10 does not work on anything higher than Windows XP.
I suggest either DL'ing one of the Betas or finding 2.10.2
I've uploaded two different quests and when I try to switch to them I get "Error:Unable to open file" I'm running Vista Buisness 6.0 and zc2102.wl. I can get the first quest to run just fine. What am I doing wrong?
Just tried to switch to the second quest with the same results. I'm entering a name, hitting enter, then A, then hitting the quest and the error msg is the same
The 2nd quest is not a custom quest.
Just like in the original ZELDA you have to use the name of ZELDA to get to the 2nd quest.
Also, the name ALPHA will get you to the unofficial 3rd quest.
That gets me quest 2 and 3, which is cool. However, still cannot get end of time or link to the heavens. Dl'ed the file, extracted all files, did the enter, enter, name, enter, A, A, find the file, click on the file, in zelda, but when I click on the file I still get the same Error msg. So what goes?
Hmm, not sure about those.
They are custom quests.