I am having trouble with link and doors. Instead of walking inder the doorway link walks over it to the next room. How do i get him to walk under the doorway?
Door Help
Moblin84 wrote:I am having trouble with link and doors. Instead of walking inder the doorway link walks over it to the next room. How do i get him to walk under the doorway?
You will need to edit the combos for the door tops to set them as "overhead". 😊
how do I make the over head combos for doors?
You can open the Combo editor by going to "Quest -> Graphics -> Combos". To change the combo types, find and click the doorway combos and click "Edit", then in the "Type" list, find "Overhead", then click OK.
Additionally, you can edit combos without having to open the separate Combo editor window by right-clicking them in the list on the right side of the screen, when you're editing rooms.
I added locked doors using f6 and when i test it. all that shows up is a normal door passage. what do i do to fix it?
did you goto the doors menu to put the locked doors on?
sivart0 wrote:did you goto the doors menu to put the locked doors on?Yes i did select locked doors in the door menu.
did you edit the locked door tiles by any chance?
Is your dmap set to a dungeon dmap? If not, the locked,shutter,boss doors refuse to work correctly. :P
Snort_2000 wrote:Is your dmap set to a dungeon dmap? If not, the locked,shutter,boss doors refuse to work correctly. :Pyea I have it set as dungeon map but i don't know what went wrong
Well then, are you sure the tileset you're using has a defined locked door already? You can check this by going to "Quest -> Graphics -> Door Combo Sets" then selecting the door combo set you're trying to use, and hitting edit. If the door under "Locked" is a passage instead of a locked door, it's not defined, so you'll have to click it, then find the locked door graphic on your tileset, and click the left side of the locked door, which should have the right side right next to it, and the top edge of the doorway above it.