Okay, plz help with any of these that you can....
1. How do I get text strings to display outside of the "cave/item room" screen?
2. How do I get room types (Shop, Info, Spcl item, ect.) to work outside of the "cave/item room" screen?
3. I am using Pursute of Vengence tileset and my 3,4 layers don't work.
4. I gave link the magic shield before he got the blue tunic and now when he walks up he acts like he is picking up an item.😕
5. How do I have triggers effect things outside that screen? (hit button in room A and door in room B opens)
I think that is it... Thanks! 😊
#'s 1 & 2 must have a level number larger than 0 on the dmap.
[QUOTE=Jedi Knight]Okay, plz help with any of these that you can....
1. Freedom's idea, then make sure you set a string and a guy
4. Your magic shield-walk up tile in the top of your tile menu is incorrect. Check in a tileset to see what it should look like.
5. You'll have to use boss triggers. This gets pretty complicated.
You're welcome 😊
Thanks 😊
Does anyone know where I can learn how to use boss triggers?
In my sig is my page which has links to 4 tutorials.
(info I've compiled)
Basically you set the boss flag in the room you want the secret to happen in and in the boss room.
In the secret room you place a "trigger" enemy
set no secret sounds in screen data and enemies = secret, and set up whatever your secret is.
So when you kill the boss and then walk in that "secret" room again the trigger enemy dies setting off the secret.
😊Thanx Freedom! This will really help!😊