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Link to Tortuga released

1051 replies · 257,304 views · Started 19 February 2005


Tom feels I've used some of his wav sounds in my sfx.dat files, and since I have 100's of wavs and really don't know where they all came from I told him I would replace those sounds in my sfx.dats

New Link to Tortuga sound file is HERE

Link to Tortuga released.

Returning from a diplomatic mission, Princess Zelda's ship is Swashbuckled by pirates and she is captured and taken to the pirate stronghold know as Tortuga Island.
Held for a ransom of eight blue pearls, it's up to Link to pay the ransom in order get her back.

Preview Screenshots

Link to Tortuga now on AGN's Quest database

Game play notes;
*Link to Tortuga is designed to be played on the new 2.10 version of Zelda Classic.

*Overworld (spacebar) map has been turned off due to a serious bug in the 2.10 that causes the map to trigger secrets on layers of screens the map is used on.

*You should never have to buy a key, they're there, you just have to find them.

Release notes;
Special Thanks to:
Miguel, Elise, Iriss, Joe, David Ballard Jr., and Shoelace for beta testing this quest.
Sprites of Joe and the Rabbit are from *b*'s Sun Tower tileset, thanks goes to him for releasing those.
Thanks goes to DN and fatcatfan for their hard work in releasing the new 2.10 Zelda Classic program, which this quest is designed to be played on.

*Using a cheat program with "no walls" will cause you grief, I suggest against it, there are tons of hidden floor triggers.

*please report any bugs, bugs found while using a cheat program please do NOT report, as they are probably your fault anyway.

Forgot to mention, each time you beat a level the town and all it's building interiors change, as do the ships.
You need to go back to town between each level or you'll miss items and information.

:clap: Thank you ever so much for this new Quest of yours.

I liked your previous work. Just wanted to let you know.

See you soon for tips and clues. 😕

My only problem would be the absence of an Overworld map. I've waited long to be able to use it... I hope the bug will be fixed soon.

Will download and play.

Know how you feel Carrot Red I also love the overworld map
but this bug really does strange things with the quest on this moment
all kind off things disappeared when you look at your map and go back to the screen
But the Quest is great even without it 😉

Yep, it disappointed me having to turn the map off, but it caused some serious problems.
there is a map in the game, press right on the start screen, and there is a map in the screenshot preview above.
It really isn't a complex overworld, once you get the hookshot from level 1 you can go most places.

Gotta try this one! BTW Freedom, could I talk you into submitting Link to Tortuga to the QDB?

JayeM,
You bet, I've just held off because to submit them you have to zip all three files together, and that takes me forever to upload, I've got dial-up.

Help - where is the hook shot - I've searched all over and have absolutely no clue where it could be. I have sent a pm to Freedom but I was also wondering if anyone else out there could help.

Thanks

Dianne

Found dungeon one - I think - but can't get past spikes without the hook shot. I believe I've been everywhere I can go. Got the medicine, arrow and shield. Did the duckhunt, found the blue candle and fixed the trees, etc., etc.

Dianne

There are three entrances to Dungeon 1. In one you need the hookshot to advance, in another you can see the hookshot, and the third allows you to reach it. The man in the room next to the hookshot gives you a big hint.

There's one in a huge tree that's hard to miss, another hidden in a small tree that is blocked by a guy who wants a skultulla (I don't remember where it is), and another huge tree that can't be reached unless you set a bush on the adjacent screen on fire. It looks really different from all the others, you can't miss it. I think.

Diannew if you leave the dungeon go to the left down corner passage on your screen
and find the other entrances 😉

Thanks to all who helped me. I finally found all entrances to level 1 - now all I have to do is figure out how to get around in there.

Dianne

I'm also stuck in the same place as diannew. I've found all 3 entrances to level 1, but I can't figure out how to get the hookshot. I'm being held up by the switch past the hermit's secret entrance. I've tried everything in my arsenal, but can't trigger the switch. Probably need the hookshot, but how?

you need to hit that orb with your sword
for the hookshot go to another entrance and look behind the light 😉

Ok, thanks for the help. Now I have progressed most of the way through the first level, but now I cant get to the boss or the bottle, can't cross the water on both occasions. I believe I have searched the dungeon thoroughly, but cant find the item I need. Did I miss something in the overworld?

you missed the ladder in level 1
look at your map you missed a room on the left
try a little headbanging 😊
and throw a little boomer at statues 😉

Okay, okay, I give up - please, where is a bomb upgrade to 6 or more bombs so I can kill the level 1 boss.

Thanks

Dianne (going bonkers) w

:banghead:

diannew wrote:Okay, okay, I give up - please, where is a bomb upgrade to 6 or more bombs so I can kill the level 1 boss.

Thanks

Dianne (going bonkers) w

:banghead:

sending you a PM

diannew wrote:Okay, okay, I give up - please, where is a bomb upgrade to 6 or more bombs so I can kill the level 1 boss.

Thanks

Dianne (going bonkers) w

:banghead:

Thanks for the help, elise. I found the items i missed but now I have another question. Do dodongos eat super bombs?

Also in my wanderings i found multiple skulltullas, am I wasting them if keep finding them without having a use for them?

yes, you should never pick skulltulas up if you have one already, otherwise you may end up having to buy them.

Yes super bombs work with dodongos too.

1. I think I found a bug or something. When I go to the swamp, all of the midis get messed up but the swamp doesn't. I have to close the game to fix it.
2. I need a clue for getting to level 2.

1. it's a 2.10 bug you can play on and by entering another area the music will get back to normal again
2. Level 2 is in the swamp