Okay folks, starting a new list of bugs for Beta 11. The bugs that follow are new. Bugs beyond the CONFIRMED line require developer attention. Bugs immediately below this paragraph require -your- attention.
Major Mac bug - I transfered a quest I was working on in beta 10b. Opened it in beta 11. Saved it under a different name. I cannot re-open the quest on the Mac at all. It says something about a custom subsrceen error, but I had not altered the quest in any way.
Clock bug - When playing ZC in beta 11, enemies will randomly drop clocks... even if the "Enemies Don't Drop Clocks" quest rule is checked.
Cane of Byrna In New Subscreens - When you go to select the cane, it'll skip back to the item with the value of zero, and won't let you select anything beyond the cane (positioning wise)
No passive subscreens? - I tried to make a brand new subscreen but there are a few problems. I set the type for my bottom subscreen to Passive. Then choose Revision 2 (Bottom, Magic) Well I get the right screenBut the editor is sized for an active subscreen and it's name had changed to Revision 2 (top, Triforce) I thought that was minor. It is not. I went to the DMap editor to set the subscreen. I noticed that ALL the subscreens were read as Active type and there were no subscreens in the passive dropdown. If it means anything I set the Master subscreen type to Custom.
Slash Bug - When slash is enabled, and Link slashs the sword, the sword will appear away from link. You are able to see the hilt, and it seems as though Link isn't even holding the sword.
Arrange Command - When in the subscreen editor, i clicked "edit"->"New" and then clicked Rectangle. The rectangle appeared as it should and i was able to move it around, enlarge it and so forth. However, since it was the last thing i created, it would draw over everything else. So...i tried clicking "edit"->"arrange" and then "send to back", however this didn't work. I don't think any of the arrange buttons work.
Freeform Combo Bugs - ... Three Freeform Combo Bugs. Very extensive.
[critical] alt-tab when entering a password to open a quest in zquest = crash - when opening a quest in zquest that is passworded... it will ask for the password... now alt-tab out then back and screen will stay blank for awhile then you will get a "this program has caused an illegal operation and must be shutdown" message.
Passive Subscreen Scrolling Imprint - Scrolling up or down leaves an imprint on the subscreen. Thread includes screenshots.
Garbage Combo Bug strikes again... - Garbage Combo bug is still there. Read the thread for screenshots.
Combo Rotate Oddities. - I'm rotating this combo four times with the "r" key. The original frame is facing south, (With rotation at "0"😉 with the Cyan Cset portion filled in the lower half. You'll have to see it for yourself. (Screenshot)
Yet more copied Subscreen bugs: - 1) Deleting EVERYTHING on a custom subscreen will delete the subscreen entry on the select list, and it will also remove the NAMES of ANY following subscreens, however when a new subscreen is created, the old ones ARE restored. 2) I can't seem to make the 2x2 Square feature in the Subscreen Editor go underneath items; It always keeps it above everything I placed it over, and nothing I do makes it change. I'm guessing the File > Align thing is what I need, but it doesn't work, so I'm saying it's a bug.
Item Positions in Subscreen - When two items on the subscreen are given conflicting positions and you try to move the selection icon, ZQuest locks up. (Contains reproduction directions.)
Major Bug with Custom Subscreen causing quest to become invalid - I was messing around with the Custom Subscreen and I went to go test it out in ZC, and it says that the quest that I was working on was invalid. I am trying to figure it out at this time, but this is what I know: (READ MORE)
Selected Item Name - (Subscreen editor) Crashes ZQuest when a new one is put on the screen. This was after I deleted the previous one ||| Not just that. The editor tends to crash rather randomly when adding just about anything.
Major Subscreen Bug - I'm using a custom subscreen. In my quest, the starting dmap is a Cave type. If I set the "Appearance>Subscreens>Active" as ""Top Subscreen (Dungeon Map)" the quest plays fine. But, if I set it to "Top Subscreen (Triforce)" ZC will freeze when trying to load the quest. (MORE!) Click.
Subscreen bugs - Quite a few of them. Read the thread to see for yourself. Cset issues, among others.
ladder bug - In a dungeon the ladder works up and down but not left and right.
Conveyers Don't Work - I found that the conveyers don't work. They all didn't work. Z3 movement or not, they all don't work.
Rupee icon bug - (Screenshot) - It's all you need. 😛 It may be happening only in the gold skin though.
2.11b11 Subscreen Editor Duplication Bug - Not sure if this is intended, but when you duplicate something, it jumps forward several... er, "object numbers" for lack of a better term. This really isn't a problem unless you're duplicating frames, because the object number jump will put it in front of everything else. Which defies the purpose of a frame.
Block Boomerang bug - If you stand 1 tile below a block boomerang combo it won't let you throw the boomerang. If you stand right against the block boomer combo it allows you to throw right over it. Standing 2 tiles or more below the block boomer combo works well.
freeform and boomerang flag - The boomerang set as a secondary flag on a freeform combo seems to no longer trigger
Freeform attribute combos - In the last version they had the flashing dot, now the whole combo shows with no dot (see screenshot), they still seem to work correctly and the combo does not show in the game. (Screenshot)
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(Confirmed) Stairs C and D warps to overworld - The bug is still here.
(Confirmed) Freeform combos not moving up and down - I have some freeform combos set up to go left and right, they seem to work while others moving up and down are not moving, and they are also set to damage combos but don't damage link when he walks over them.
(Confirmed!) Heart Container Piece Counter - On the subscreen, it shows the HCP sprite instead of the HCP counter. - Revision 2 subscreen
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(FIXED!) screenshot feature - I mentioned this in Beta discussion thinking it was a feature change, but I think there's a problem with it. The first screenshot I took with the b11 it put it in my folder as a gif. the second time I took a screenshot it was a bmp. The third time I took a shot it dumped 4 bmp's in my folder.
(FIXED!) Midi file play in zquest broken - In beta 11, etc.->play music no longer shows midi files in the dialog box. Typing the name by hand still plays them, though.
(FIXED!) b11: Item Properties - In the "Item Properties>Recovery" menu, the number in the Moving/Stationary Fairy rows, in the "Hearts" column, can only have two digits inputted, making it impossible to input "100" %.
(FIXED!) enemy typo - manhandla (lv1) manhandla 2 Should use the same name format.
(FIXED!) 'Puter Freezer - Picking up the triforce freezes Link. Hitting f6 and quit then freezes the computer forcing you to power down. I had cheats turned on and the clock, if that makes any difference.
(FIXED!) B11: Shift+I is Left Shift Only. - Inconsistency, really. In the Combo Page, click on a combo, and press "I" ... and all the combos past it will shift away from it. Now press Shift+I and it'll shift back. ... IF .. you used the left shift key. It won't work with the right shift key.
(FIXED!) Special Room Guy Bug - I found 2 special guy room bugs: 1. Abei 2 uses tile 259 2. Empty uses tile 87, which is the tile Abei 2 is supposed to use
(FIXED!) 4 way traps dont move - 4 way traps dont move ||| a good example would be in "castle haunt 2"... just keep going up in the first dungeon till you encounter lava... the traps in the bottom corner don't move to get you and make this area easy peezy to do. ||| Shoelace: It seems other traps don't move as well. The horizontal traps, for example.
(FIXED!) Hammer Sprite Bug - The selected weapon sprite for the hammer is ignored; it automatically uses a group of tiles on page 3.
(FIXED!) Subscreen Text - When deleting tiles, text that I've entered that wasn't already on screen is altered, sometimes jibberish, sometimes to labels used in other parts of the program
(FIXED!) Rectangle tool 2 - Wi went back to edit a Rectangle and checked off the 'transparent' box, nothing happened after clicking done. (The rectangle wasn't transparent)
(FIXED!) Text Box - When i went to the subscreen editor, i clicked "edit"->"New" and then "Text Box". I typed in some text & changed the color to white & clicked done. However, no text or box appeared & zquest froze completely.
(FIXED!) Dodongo trick stopped working? - Dodongos no longer drop bombs after being smoke stunned. They also do not give super bombs anymore when killed with one.
(FIXED!) Super (Splitting) Darknuts Always Return - Whenever you create a room with the Darknut (Spiltting) enemy, all enemies always return after leaving the room even if you immediately return.