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Categorized Bug List

36 replies · 6,474 views · Started 25 November 2004

Okay folks, starting a new list of bugs for Beta 11. The bugs that follow are new. Bugs beyond the CONFIRMED line require developer attention. Bugs immediately below this paragraph require -your- attention.

Major Mac bug - I transfered a quest I was working on in beta 10b. Opened it in beta 11. Saved it under a different name. I cannot re-open the quest on the Mac at all. It says something about a custom subsrceen error, but I had not altered the quest in any way.

Clock bug - When playing ZC in beta 11, enemies will randomly drop clocks... even if the "Enemies Don't Drop Clocks" quest rule is checked.

Cane of Byrna In New Subscreens - When you go to select the cane, it'll skip back to the item with the value of zero, and won't let you select anything beyond the cane (positioning wise)

No passive subscreens? - I tried to make a brand new subscreen but there are a few problems. I set the type for my bottom subscreen to Passive. Then choose Revision 2 (Bottom, Magic) Well I get the right screenBut the editor is sized for an active subscreen and it's name had changed to Revision 2 (top, Triforce) I thought that was minor. It is not. I went to the DMap editor to set the subscreen. I noticed that ALL the subscreens were read as Active type and there were no subscreens in the passive dropdown. If it means anything I set the Master subscreen type to Custom.

Slash Bug - When slash is enabled, and Link slashs the sword, the sword will appear away from link. You are able to see the hilt, and it seems as though Link isn't even holding the sword.

Arrange Command - When in the subscreen editor, i clicked "edit"->"New" and then clicked Rectangle. The rectangle appeared as it should and i was able to move it around, enlarge it and so forth. However, since it was the last thing i created, it would draw over everything else. So...i tried clicking "edit"->"arrange" and then "send to back", however this didn't work. I don't think any of the arrange buttons work.

Freeform Combo Bugs - ... Three Freeform Combo Bugs. Very extensive.

[critical] alt-tab when entering a password to open a quest in zquest = crash - when opening a quest in zquest that is passworded... it will ask for the password... now alt-tab out then back and screen will stay blank for awhile then you will get a "this program has caused an illegal operation and must be shutdown" message.

Passive Subscreen Scrolling Imprint - Scrolling up or down leaves an imprint on the subscreen. Thread includes screenshots.

Garbage Combo Bug strikes again... - Garbage Combo bug is still there. Read the thread for screenshots.

Combo Rotate Oddities. - I'm rotating this combo four times with the "r" key. The original frame is facing south, (With rotation at "0"😉 with the Cyan Cset portion filled in the lower half. You'll have to see it for yourself. (Screenshot)

Yet more copied Subscreen bugs: - 1) Deleting EVERYTHING on a custom subscreen will delete the subscreen entry on the select list, and it will also remove the NAMES of ANY following subscreens, however when a new subscreen is created, the old ones ARE restored. 2) I can't seem to make the 2x2 Square feature in the Subscreen Editor go underneath items; It always keeps it above everything I placed it over, and nothing I do makes it change. I'm guessing the File > Align thing is what I need, but it doesn't work, so I'm saying it's a bug.

Item Positions in Subscreen - When two items on the subscreen are given conflicting positions and you try to move the selection icon, ZQuest locks up. (Contains reproduction directions.)

Major Bug with Custom Subscreen causing quest to become invalid - I was messing around with the Custom Subscreen and I went to go test it out in ZC, and it says that the quest that I was working on was invalid. I am trying to figure it out at this time, but this is what I know: (READ MORE)

Selected Item Name - (Subscreen editor) Crashes ZQuest when a new one is put on the screen. This was after I deleted the previous one ||| Not just that. The editor tends to crash rather randomly when adding just about anything.

Major Subscreen Bug - I'm using a custom subscreen. In my quest, the starting dmap is a Cave type. If I set the "Appearance>Subscreens>Active" as ""Top Subscreen (Dungeon Map)" the quest plays fine. But, if I set it to "Top Subscreen (Triforce)" ZC will freeze when trying to load the quest. (MORE!) Click.

Subscreen bugs - Quite a few of them. Read the thread to see for yourself. Cset issues, among others.

ladder bug - In a dungeon the ladder works up and down but not left and right.

Conveyers Don't Work - I found that the conveyers don't work. They all didn't work. Z3 movement or not, they all don't work.

Rupee icon bug - (Screenshot) - It's all you need. 😛 It may be happening only in the gold skin though.

2.11b11 Subscreen Editor Duplication Bug - Not sure if this is intended, but when you duplicate something, it jumps forward several... er, "object numbers" for lack of a better term. This really isn't a problem unless you're duplicating frames, because the object number jump will put it in front of everything else. Which defies the purpose of a frame.

Block Boomerang bug - If you stand 1 tile below a block boomerang combo it won't let you throw the boomerang. If you stand right against the block boomer combo it allows you to throw right over it. Standing 2 tiles or more below the block boomer combo works well.

freeform and boomerang flag - The boomerang set as a secondary flag on a freeform combo seems to no longer trigger

Freeform attribute combos - In the last version they had the flashing dot, now the whole combo shows with no dot (see screenshot), they still seem to work correctly and the combo does not show in the game. (Screenshot)

[center]<>==============CONFIRMED================<>[/center]

(Confirmed) Stairs C and D warps to overworld - The bug is still here.

(Confirmed) Freeform combos not moving up and down - I have some freeform combos set up to go left and right, they seem to work while others moving up and down are not moving, and they are also set to damage combos but don't damage link when he walks over them.

(Confirmed!) Heart Container Piece Counter - On the subscreen, it shows the HCP sprite instead of the HCP counter. - Revision 2 subscreen

[center]<>================FIXED==================<>[/center]

(FIXED!) screenshot feature - I mentioned this in Beta discussion thinking it was a feature change, but I think there's a problem with it. The first screenshot I took with the b11 it put it in my folder as a gif. the second time I took a screenshot it was a bmp. The third time I took a shot it dumped 4 bmp's in my folder.

(FIXED!) Midi file play in zquest broken - In beta 11, etc.->play music no longer shows midi files in the dialog box. Typing the name by hand still plays them, though.

(FIXED!) b11: Item Properties - In the "Item Properties>Recovery" menu, the number in the Moving/Stationary Fairy rows, in the "Hearts" column, can only have two digits inputted, making it impossible to input "100" %.

(FIXED!) enemy typo - manhandla (lv1) manhandla 2 Should use the same name format.

(FIXED!) 'Puter Freezer - Picking up the triforce freezes Link. Hitting f6 and quit then freezes the computer forcing you to power down. I had cheats turned on and the clock, if that makes any difference.

(FIXED!) B11: Shift+I is Left Shift Only. - Inconsistency, really. In the Combo Page, click on a combo, and press "I" ... and all the combos past it will shift away from it. Now press Shift+I and it'll shift back. ... IF .. you used the left shift key. It won't work with the right shift key.

(FIXED!) Special Room Guy Bug - I found 2 special guy room bugs: 1. Abei 2 uses tile 259 2. Empty uses tile 87, which is the tile Abei 2 is supposed to use

(FIXED!) 4 way traps dont move - 4 way traps dont move ||| a good example would be in "castle haunt 2"... just keep going up in the first dungeon till you encounter lava... the traps in the bottom corner don't move to get you and make this area easy peezy to do. ||| Shoelace: It seems other traps don't move as well. The horizontal traps, for example.

(FIXED!) Hammer Sprite Bug - The selected weapon sprite for the hammer is ignored; it automatically uses a group of tiles on page 3.

(FIXED!) Subscreen Text - When deleting tiles, text that I've entered that wasn't already on screen is altered, sometimes jibberish, sometimes to labels used in other parts of the program

(FIXED!) Rectangle tool 2 - Wi went back to edit a Rectangle and checked off the 'transparent' box, nothing happened after clicking done. (The rectangle wasn't transparent)

(FIXED!) Text Box - When i went to the subscreen editor, i clicked "edit"->"New" and then "Text Box". I typed in some text & changed the color to white & clicked done. However, no text or box appeared & zquest froze completely.

(FIXED!) Dodongo trick stopped working? - Dodongos no longer drop bombs after being smoke stunned. They also do not give super bombs anymore when killed with one.

(FIXED!) Super (Splitting) Darknuts Always Return - Whenever you create a room with the Darknut (Spiltting) enemy, all enemies always return after leaving the room even if you immediately return.

Okay. Guys. C'mon. Let's confirm all these previous bugs (The ones from the post directly above this one, so there's nothing but Fixed bugs in there, okay?

[center]ZC 2.11 Beta 12[/center]

Overlaying Subscreens? (12c) - If you open one quest with a custom subscreen then opend another and tried to add a tileblock to it's subscreen some parts of the last quests subscreen will be put on the current. (Haven't tried anything else.)

Clock bug - When playing ZC in beta 11, enemies will randomly drop clocks... even if the "Enemies Don't Drop Clocks" quest rule is checked. ||| This happens in HoD for beta 12c also. The enemies will drop clocks and they never used to. I checked on the rules, and it has the rule as unchecked. I didn't even touch it either. For some reason, from 2.10 to 2.11 it unchecked the rule. ||| Not only that, but they seem to drop way too many, sometimes 2 and 3 to a screen every time you enter and kill the enemies on that screen. I reported this as a bombchu problem, but it seems to happen with others too.

Patra sprite problems - Oval, big circle, level 2, and level 3 Patras' leaders don't animate...they just stay stuck on the first frame. Also, the oval Patra's sprites are reversed...the kids have the big sprites while the leader has the small.

We're sorry. This Manhandla has been disconnected (slightly). - When Manhandla and Manhandla 2 move diagonally up-right or down-left, you can sometimes see a few heads disconnect from or be pulled into the core by a pixel, because the core moves out of sync with the heads. 😛

Ladder doesn't work - ladder not working in any direction. 2.11b12c Ccave dmap. Screen flag, "use ladder" is checked. All items given in the quest I'm testing with through init. data.

Darkroom passageway - When coming back out of a passageway into a dark room, rooms stay dark from that point on until you either use the candle to light one, or use a warp. Started doing this in 2.11b12c.

Problem: Smart Scrolling and Side Warps - Here's the scenario: the room at (0,0) is the entrance to a dungeon, and has an exit door on the south wall. However, there's also a room at (0,1) which is part of another dungeon, and has a north wall. Problem: If you have Smart Scrolling on, you can't exit through the south wall of (0,0). I say that if the side has a Side Warp, it should override Smart Scrolling.

Chosing New Selected Item Name in subscreen editor causes ZQuest to Crash - Was working with the editor and went to chose a new Selected Item Name and got the properties box, set the properties and hit ok and ........ nothing. Zquest freezes. Also tried Text Box. Same thing!

Triforce Bug - when you get the triforce, you lose a lot of magic

Octorock 3 (Slow) Wrong Cset - - In 2.11b12c, Octorock 3 (Slow) uses cset 8 instead of cset 9. Octorock 3 (Fast) still uses cset 9.

(Returned) Subscreen Text - (Yes, it's back.) This bug is back. I found it after rotating two bow tiles. I went back to my subscreen all the text elements were corrupted and were shown as garbage text.

screen tics timing - Going from 2.11b10b to 2.11b12c the screen tics timing has changed a bit. I had several screens set to the length of some mp3 sound effects, these all take longer before moving to the next screen, enough that it starts looping the mp3. The change seems consistant in the added length to the several screens I checked, probably 1 to 1 1/2 seconds, just enough of a change that they'll all have to be adjusted down a bit.

Subscreen Editor - Right click on blank canvas Crashes - This isn't vital, but it would be nice to fix it before the final release. In the subscreen editor, if you right click on a new blank canvas, and select properties, ZQuest crashes.

Beta 12b: Fairy Flag bug - Okay, this may out be a bug but this is what happened. I was playing HoD, and didn't touch the game in Zquest at all so it is a 2.10 game. Anyways, I had fairy flags on the fairy statues so when you lean on it, it gives you health. That is how it worked on 2.10. When you lean against it now, it doesn't give you health. You have to be standing on the flag on this beta. So basically you can't get health from my fairy statues. It isn't a big deal, but thought I might pass it along if this was meant to happen. (May contain screenshots)

bombchu's and clocks - Bombchu's seem to drop way too many clocks, in a screen of 4 they seem to consistantly drop 2 every time. (Further description inside)

Registering a new name and using a custom quest causes ZC to crash - When you register a new name then chose a custom quest it'll assign the quest to the registered name. When you hit enter to start the quest, ZC crashes.

Misc: more... messed up - I was playing my game Hero of Dreams from 2.10. I didn't touch anything in the game and this happens. The "more..." string button thing, which is just an animation of the A button being pressed down, and it adds a tile that isn't supposed to be there. It looks right on the Zquest, it says 4 frames and 8 speed. (Screenshot)

Can't grab gifs into tiles - Trying to grab a gif just shows jibberish when you select the file to grab.

B11 Subscreens loaded into B12 - When beta 11 subscreens are loaded into beta 12, all custom subscreens are lost. I'm thinking this might be an issue with a .dat file, since most/all were replaced in the upgrade...

No passive subscreens? - I tried to make a brand new subscreen but there are a few problems. I set the type for my bottom subscreen to Passive. Then choose Revision 2 (Bottom, Magic) Well I get the right screenBut the editor is sized for an active subscreen and it's name had changed to Revision 2 (top, Triforce) I thought that was minor. It is not. I went to the DMap editor to set the subscreen. I noticed that ALL the subscreens were read as Active type and there were no subscreens in the passive dropdown. If it means anything I set the Master subscreen type to Custom. (Bug still exists in B12)

ZC won't open fullscreen - "The same thing is hapening to me in beta 12." (Mega Link - Post #11)

[center]<===================CONFIRMED===================>

(Confirmed!) Rope 2 won't flash. Period. - Even with "No Rope 2 Flashing" off, Rope 2s still refuse to flash.

(Confirmed!) FFC Script Error Message Inconsistency - Here's what's wrong: within FFC scripts, instructions are numbered from 1 upward. But in the "Unable to parse instruction x" error message produced by ZQuest, the instructions are numbered from 0 upward. For example, an error in instruction 1 will give the message "Unable to parse instruction 0".

(Confirmed!) Octorok 4 makes bomb sound 2x - Octorok 4's bombs have a problem similar to the bombchus, I noticed: they make the bomb explosion sound twice, the 2nd instance of it coming 2 frames after the first. You can hear it even without frame advance if you listen carefully...

(Confirmed!) Boulders are using wrong tiles with new enemy tiles rule - Summary of this bug: Boulders are using the wrong tiles with the new enemy tiles rule check. They're supposed to use tiles 3260-3415 when you're using the new enemy tiles.

<===================FIXED===================>[/center]

(FIXED!) Gels and Zol's produce fire or something - I was playing Hero of Dreams for 2.10 without editing it first since B12's release, and when I got up to the normal Gels and Zol's, they started to make fire of some sort behind them. You can't walk on it because you will get hurt and it doesn't go away. I am not sure if it was fire because the fact that they are hearts like I didn't put the right tile or something. So yeah, the Gels and Zols are messed up.

(FIXED!) B12: Full Potion KILLS Link. - In 2.11b12, using a Potion causes Link to die. I first set the Potion to recover 100% Hearts and 100% Magic; using that killed Link. Then I set the Potion to recover 24 Hearts and 0 Magic; that also killed Link.

(FIXED!) Beta 12b: Traps go diagonal. O_o - I was testing HoD once again, and haven't changed anything. And the traps that go left to right when in-sight, go digonal if you are in sight. Weird bug, and I know it isn't suppose to work like that.

(FIXED!) Shifting Subscreen Bug - My active subscreen is replaced with the passive one titled "Bottom Subscreen (Magic)" This is a detremental bug, it prevents the use of any selectable items. The cause appears to be selecting a top subscreen that isn't one of the premade two. (View the topic for screenshots!!)

(FIXED!) Vires in Beta 12 - When fighting a vire with the White Sword and slash ability, I found out that they don't split. Instead of getting knocked back and then turning into two red keese, they just bounce back and stay whole.

(FIXED!) Scanlines aren't always black...<_< - Actually more of an oversight than a true bug, but can be visually devastating. Basically, ZC's scanlines are the same color as the transparent color used in the actual quest file...this is somewhat un-good for quests using a light color, like Ganon's Claim (the quest that brought this to my attention), or basically any quest that doesn't modify the transparent colors from that light yellow that the GBC tileset uses.

(FIXED!) Octorok 4 bomb blast - When an Oct. 4 is to the far left or right of the screen and slings a bomb it sounds twice if it doesn't hit anything until it reaches the other edge of the screen. it sounds at 2 tiles in and again at the edge of the screen. (twice real fast) Works fine up and down.

If you post in this thread without something useful that doesn't contribute GREATLY to this bug list, I will most definitely see that I have eaten your head by the next day. Thank you for considering our bug-testing needs, and have a nice day. ^.^

Beta 14 Bugs
[center]<====New Bugs====>[/center]
Selectable items 211b14 - 1. When using the cheat if you give link the items and hit ok, everything you give him is there but, if you go to remove them, they will not go away. Even if you hit ok or enter. Them items will remain.
2. When I went to pick up the red candle without having the blue candle it wasn't in the list of items I could use. It wasn't until I used the cheat to give link the blue candle as well that it was there.
3. Also, the new selector in the SSE isn't working.

Subscreen Text bug - I don't know how long this bug has been around, but it seriously needs to be fixed. Every so often when I mess with one of the subscreens in my quest, the text will get messed up. If I try to edit it, ZQuest crashes. If I leave it alone, exit ZQuest, and open it back up, I can edit it without it crashing, but it changes what the Text says. For example, the word "ENERGY" becomes a weird jumble of symbols, like commas, when the bug happens, and if I exit ZQuest and come back, it says "LONGTAN" instead. What in the world does that mean? I have yet to find out how or why the bug occurs, but it does. Just try it. All I've done is make the text, mess around with the subscreen, exit the subscreen editor, mess with some tiles and sprites, and when I came back, the text has been changed.

Dissapearing Items - For some reason, most of the items I have checked in initialization data or picked up in a quest do not appear on the subscreen.

ZC exit instead restarts. (b14) - Start ZC. Push enter until you're at the quest select screen. Then change the title style (LOZ/Classic) and choose Exit, and click yes. It will instead reset to reflect your change in the title, but once it has shown the change, the exit will function normally until the next time you change the title again. This bug has been around for a while now but I could never find what caused it until now.

Room State Carryover -> Crashed Game?

[center]<==Confirmed Bugs==>[/center]

You can use screens 88+ as a layer, with unpleasant results.

Bomb Bag isn't an option in the Subscreen Editor.

Can't close the "Compile Script" window using the upper right X.

"This" pointer can't be used by internal methods in scripts.

Can't assign variables to other variables outside the actual code/functions.

[center]<===Fixed Bugs===>[/center]

Giving link candle via cheat kills Link.Giving link candle via cheat kills Link.

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Beta 16 bugs:
[url=] [/url]
Raft still a little too high.
Eyeball combos don't work with ffc's
Reflected Fireball
Misc Death sequence
Beta 15 Door Combo Bug!
Step -> Next messed up
Bush (Next->Item) goes to the undercombo.
Warps other than A not working
[Critical] b15 sword bug

VERIFIED:
[url=] [/url]
Enemies fall sound
Eyeball combos on layers
Direct warps warp to return point.
Okay, it's become abundantly clear that Mac<->Windows sounds become messed up.
Right-Swing Sword Offset
Tile Editor Combo Maker in Rectangle Mode