Zelda Classic will concievably make the jump past the mystical "version 2.0" number one day - which, if the beta reports are to believe, shall have removed most of the little and major bugs which have been flying around in the source.
What I would like to know from other Zelda Classic fans (particularly quest builders) is: besides bug fixes, what direction would you like to see Zelda Classic go in the future? I am not talking about specific item suggestions, but basic broad strokes.
As it is, Zelda Classic is a strange hybrid of Zelda 1 and the action elements of the GameBoy Zelda games... and I think it will continue going down that path. However, should ZC concentrate on adding enemies, bosses, items and the like from the later games, or should it add "new improved versions" of the current ones, or possibly go in totally new directions? The game engine will never be rewritten to conform to Zelda III standards, but there is lots of customization is possible - where do you want ZC to go?
I for one would like to user-friendliness improve - not just a comprehensive help file, but descriptions and mouseovers for each of the flags and options would prevent newcomers from being scared off. ZC is not a difficult program by any means, but everything could appear esotaric to a new user. And a handy ingame reference would make game creation easier. The new GUIs shown in the beta threads are already a good step forward in my eyes.
I dislike the trend of the past few versions of simply adding new enemies and items which are just "more of the same, just stronger and/or faster". While they do have their use, ZC could deserve some more variation. Enemies with differant attack and/or movement types could add more spice, of all difficulty levels. And new items can add more puzzles and twists.
If anything, I wish for more flexibility in non-action elements, to allow more story-based and adventure type of quests. Scripting shouldn't be neccessary, to keep things simple for new players, but the addition of certain global triggers and the like could allow quest makers to make games which act differantly than others.
That is what I would like to see things to go in the future in broad strokes - keeping the essence of Zelda and expanding in new directions.
I have had my say now - I would love to see what you want to see in the future, as quest maker and player. I would also love to see what DN plans for the far-off future, himself, but I don't think he'll neccessarily comment on this thread. 😉
splatty