Hi, I'm a beginner with zquest and I'd like to understand how the events work...
For example, is it possible to have a NPC talk when Link enters his screen, without using a regular "screen 80" cave?
I tried to change the tile warp property to be warped to another screen but it always sends to 80.
Or is there a way to trigger the dialog after a simple side warp? For example, in original Z1 dungeons, there are old men that give hints when you enter their room...
Event triggers?
Yes, You can place them on a seperate DMap and warp to them. 😊 You must make the level# of the dmap greater than 0. =D
Thanks, Snort, it worked 😊 .
Your troubles reminde me of a friend of mine. He had even more troubles than you (lol). It is really embarassing how I teach him lessons while he just sits there going "did you say something?"
Also he would go try the same thing and of course he would do it wrong. I even wrote him a tutorial! (spell check?) But he still does not understand. One more thing you should know that you cannot start off with a perfect quest. It is impossible I made 20 quests and my newer quests still are not that great. (others are better though like my original ZQ series with the BS tileset) Dont worry I could help you with any other problem you have. (if you have one) How do you delete this reply anyway?
Freelancer wrote: I have a forum if you want and of course you should know that you cannot start off with a perfect quest.Advertising is against the rules. Consider yourself warned. If you'd like to invite others to come to your forums, you can PM them, or put a descriptive link in your sig.
😊 I need to know how I can make my game like Capcom's copyrighted work games "Mega Man (MM) & (and) Mega Man X (MMX)" & how to make events of (o'😉 what happens when somebody chooses a boss. I just mentioned Capcom's copyrighted work games & the quotation marks (quotes) [""] to give credit so I don't (do not) get in trouble & so no one else gets in trouble.
But I want to know @ (at) least some events & how they work th@ (that) will [that'll] allow me to make my game like but not the exact SAME THING AS Capcom's copyrighted work games "MM & MMX".
I hope this's how I make posts or I'll need to contact Armaggeddon Games.
What do you mean Pitch Fork Rhino? Could you give an example? Or a screenshot?
My guess is that he means he wants to mimic the stage selection screen. Unfortunately I cannot think of a way this is possible (of course I don't know much so I could be seriously wrong). The best you could do would be a thing like near the end of each game in the original MM series where there was a capsule for each boss (then instead of warping directly to the boss like in MM, you would warp to the level). That is the best I could come up with and it's fairly easy to do (although you'll have to do some work to use only one warp on the screen, it shouldn't be too tough).
I know! Try this, have a stage screen that has arrows and a picture of the boss on top of the arrow. Also have a double screen. Link goes through a warp and goes AWWWRRRR. Then he is in a boss room and he kills the boss :toast: and goes somewhere? Summary: Stage, tilewarp, sidewarp. picture.
Did you mean to make a tilewrap on the arrow, for it to get him to the boss room?
No I mean all you do is you fallow the arrow until you are off the screen and boom there is a boss. Du Du Du Daaa!