Well, if I DO find a dungeon room on ZC like this, I'm going to pull it up on the NES as well to find out. Should be interesting to see but I doubt I'm going to find a room like this even with complete search of every dungeon. Nintendo didn't use their dark flag much. =(
Here goes the search... I'm actually hoping I won't find a dark room like this, because if this isn't the way the original NES game was supposed to function, that's all the more likely DN would attempt to fix it. And I'd just like to take a moment to compliment his and the other programmer's work on this thing - I've seen a lot of clones and stuff, and the amount of control you can exercise here to keep this game look like the original is profound - add to that the fact that it's flexible if you want to add new things, and "perfect" is the first word that comes to mind.
Off to the Dungeons now... *Sets an alarm clock for lunch time so he doesn't neglect to eat*
***Edited this post to give you a progress list... sure, I could skip some of these dungeons easily, but I will not be satisfied until I've done a complete scan of every dungeon... so, these dungeons have been checked so far that didn't have the elusive room we're looking for:
~~~Just a random thought here on my walk to the second dungeon... is it possible that if there was a dark room with a passage on the NES\ZC, that after having used the candle to light it nobody would really notice the fact that it didn't get dark again after re-entering the room?
---Quest 1---
Dungeon 1 (There are NO dark rooms in this one at all...next!)
Dungeon 2 (No dark rooms here either - oh well, Dodongo is always fun.)
Dungeon 3 (No dark rooms - but I know for sure they have them in the next one.)
Dungeon 4 (7 dark rooms in total - but not a winner.)
Dungeon 5 (5 dark rooms, again no passages in any of them.)
Dungeon 6 (6 dark rooms... bet the next one has 7? Lol.)
Dungeon 7 (3 dark rooms, guess I lose the bet.)
Dungeon 8 (4 dark rooms.)
Dungeon 9 (10 dark rooms... Ganon bites the big one.)
~Well folks, that eliminates the first quest. Now to check the second...
---Quest 2--- (I broke out the NES for this one!)
Dungeon 1 (No dark rooms here. Ever wonder why they chose an E for this one?)
Dungeon 2 (No dark rooms... first walk-thru walls in the game I think though?)
Dungeon 3 (Still no dark rooms, and now I remember what the thing with the letters was - E, A, L, D, Z, for the first five labs - Zelda scrambled, duh. 🙄 )
Dungeon 4 (5 dark rooms... still no winners.)
Dungeon 5 (4 dark rooms I think, no passages.)
Dungeon 6 (2 dark rooms... starting to think a dark room /w passage doesn't exist)
Dungeon 7 (3 dark rooms - only two dungeons remain!)
Amidst searching Dungeon 8 I'd like to add that I hate this dungeon. All these passages are giving me a headache... wait... maybe that's because I neglected to eat lunch anyways! 😮dd:
Dungeon 8 (2 dark rooms... the lack of which is probably thanks to the fact that there are so many passages - this almost gives me the impression Nintendo either didn't set it up to mix passages with dark rooms, or just couldn't get it to work themselves... this brings me to the last Dungeon... wish me luck!)
Dungeon 9 (6 dark rooms - no, I didn't count Ganon's room either time)
Well, that does it. I have personally verified that there are NO instances of rooms in either Quest 1 or Quest 2's dungeons that are both dark and contain a passage\item room stairway. So what does this mean? Only that this bug wasn't in the original quests because there are no rooms like this in them. I think it's safe to assume that if NOA wanted to mix dark rooms and passages\irs they wouldn't have left a bug in there that made all the rest of the rooms light once you came back up. But I guess we'll never really know, eh?
All I know is that, since fixing this bug would have no impact on the original gameplay, is that I fervently hope this will be corrected in the next release. Until then, I guess my "dark" dungeon is going to have light rooms. 😞
DN, if you take a look at this and try to fix it (or have already) let me know... and don't forget that the dark room flag doesn't work when you first enter a dungeon either. Don't know if it's because of the same "bug" or if those are two entirely different issues altogether, since the entrance room becomes dark again after you leave and return from another room in the dungeon.