Quest -> Graphics -> Sprites -> Link
When you go to that drop-down menu and go to that section. It opens up a window with various options for tiles. What does this do? How does it work? Does simply setting one position good for the rest? (like for instance, if I set it to the first tile of swim animations, it will occupy the rest?) I'm confused......would this help solve the problem where: if I played Revenge 2 on 1.90 and I dove using flippers, I'd see the dive tiles, while if I played the very same Revenge 2 quest on 1.92 beta 183, if I dove using flippers, I'd see the Digdogger child tiles? I'm confused on this whole aspect.
I kinda thought this wasn't implemented yet. Every time I check out this option in ZQ I slows the program down a whole lot and makes me want to close the window. So I usually don't bother with it much.
It just lets you see what Link looks like in action. It doesn't let you change anything yet. As for the slowness issue, I'll check into that.
Works fine in the "latest versions" being tested, so I don't see a problem with these. :shrug: Maybe there's a problem with where Prince himself placed those tiles. :-/
I don't think so. Because they were in the standard area where all swim tiles are supposed to be in 1.90 quests. So.....I don't think its that.