What does the "Freeform Dungeons" quest rule do?
Question
This takes away the "invisible" border around the room. This allows you to create doors off center in dungeons (though you have to make them yourself). But, you must put your doors on "overhead", or Link will walk on top of them. 😉
Ok, thanks. I got another question. Which number is Ganon`s sprite color?
- 3: Ganon cset
- 4: Ganon stunned cset
- 5: Ganon dying cset
😉
Thanks again. Also how do I fix Link`s swimming tiles? Every time I try to test Link`s swimming the dive ability turns into a weird tile.
This is due to BS Animation. It's not fully put into works in ZC yet. There's a quest rule for it. The only problem, is that I believe that this will mess up your walking Link tiles, as I believe BS Animation quests have the Link tiles ordered differently, or something of that sort. :shrug:
So.... how can I fix this?
BS i think uses three tiles for walking, whereas the original set uses two.
so to fix it, you'd either have to make new walkign tiles for the original tileset, or switch to bs, or some other tileset that utilizes the tiles in the same way.
Is there another way?
you can rip the BS walking tiles from the Pure set, or try and make you own.
If you chose the latter, beware because they don't cycle 1-2-3-1-2-3, it's 1-2-1-3-1-2-1-3. make 1 the standing, and have 2 and 3 as each foot out.
Forget it. I fixed it. I think it will be very odd to you.
You had to leave 3 tiles empty and put the underwater tiles after that.
I think it`s a bug cause the swimming got fixed...
LinktheMaster wrote:This takes away the "invisible" border around the room. This allows you to create doors off center in dungeons (though you have to make them yourself). But, you must put your doors on "overhead", or Link will walk on top of them. 😉
I am having this problem. How do I make the door on 'overhead'??
right click on the combo and choose overhead.
I have another question. Is it posible to have more than 11 Csets? And if there is, please tell me.
It is if you add +12, +13 etc. to the #2 CSet for a tile. You can't modify the CSets it brings up, though.
