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combo cycling

3 replies · 1,095 views · Started 21 January 2004

On each combo, theres a next field where you specify the next combo in the animated sequence. Once a combo finishes one cycle of its animation, it will turn into the next combo, and so on. Combos reset whenever you go to another screen. And when combos change, they pick up all the attributes of the new combo, so this allows you to do things like make spikes that retract part of the time.

So far, from what I've seen, Combo Cycling does not function on layers. .. on a side note, eyeball combos also don't work well on layers. 🙄