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signs and people

4 replies · 1,433 views · Started 30 November 2003

I know how. I have a quest that's an exellent example called Oracle of Hyrule. People and signs are the same, only people have a different sprite. To find out how, because i'm lazy to tell you, go find a post somewhere that's called "Would You Like To Make a Contribution To The Zquest Tutorial?" And it tells you there.

..or you could just look in my signature below & click the link to to my zquest tutorial--i think i have a section in there about making signs & people talk--if not, you can find how to make signs & such in various other posts around the forums--

<<<IN A NUT SHELL>>>

You need to have a tile warp in front of a guy or sign & have it instantly warp you to a duplicate room on a dungeon or cave type dmap w/ a level # >0. This room should have a "guy" sprite & a message string set..if you don't want to have a "guy" appear because you have already placed a guy combo in the room, then set the "guy" type to fire or something & replace the tiles for the "fire" guy w/ blank, transparent tiles...now make this duplicate warp back to the original room