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making a good overworld

1 replies · 974 views · Started 14 September 2003

just wondering, but does anyone have any tips for making an aesthetically pleasing, as well as well-structured overworld (without confusing urself)?

The first thing I would do, is make about ten randomly placed screens, anywhere on the map, and make them look really really nice. From there, try to make a few more, kinda in between all the maps, that have "connector" facts, like a Swamp-->Grassland, etc. From there, just build in what's between, and the layout for the map should be complete. But this is just a model theory so far, and It's been tested in the Original ML set, which TP was based on.