Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Underwater tiles

8 replies · 1,359 views · Started 11 June 2003

I have just read the thread of the conquest of power update in the questannounce/discussion.

In it underwater tiles are displayed
Now can someone send me those?
it is not to be a copycat but I think they are really good.

Yea.. My story calls for an underwater dungeon so I think they will lemme say.. "borrow" these tiles. as I'm working on the underwater dungeon and I'll need them. Please let me "borrow" those tiles.. Pretty Please with sugar on top??

ok since no1 has posted some of the tiles I think I need to rip them myself from the OoA game. (working through the game)
Snort as soon as I have them I will send them here ok?

Till then you need to skip your dungeon or create it without the underwater layer
:mischief:

Which water tiles from the screens do you guys need? If you're talking about the transparent layer of water over the screen that can be done with the regular water tiles.

If you're talking about the bubbles, I could make those for you, just ask. If you need the jellyfish you could probably rip those from the screens, but Raichu might not be happy without permission.

thnx but I am playing the game now and am ripping almost the complete game so those underwater tiles are coming too.
I am just not there yet and have to import all the tiles to zquest.
I think it will take 1 or 2 days to get there

I have noticed that the underwatertiles from OoA are not rippable.
Just like Tsukuru said we/you have to use regular water tiles as a layer. :cry:

I cooked up some water tiles like Conquest for Power, so I guess they'll do until the CP tileset is made public (if it ever will be).

User posted image

User posted image

The three bubble animations are 4 frames with delay of 30.
The overhead water tiles should be transparently layered over your map, animated with 3 frames at a delay of 10. Made using the pure palettes, but shouldn't be hard to recolor.