Hi!!!!! i'm having trouble again!!!!
1- How do you change the sprites that appear when you select a "guy" from the data screen? Right now I have a whole bunch of transparent people and it's really annoying. :banghead:
2- I'm trying to make a place where you step in front of a person and you pit warp to and identical screen and a speech comes up. i've got an insta-warp to a dungeon d-map with a guy and a string selected, but it doesn't appear when i try it!!! the room tipe is none, i don't know if that has anything to do with it... and the pit does work, i tried.
message strings & guys only appear on Dungeon & Cave Dmaps! your problem might be that you're setting the message string for an overworld screen, in which case, the message string will actually be set for the cave/item room (screen 80)
I'm pretty sure it's in a dungeon d-map. does it have to have a leven number to work?
Yeah. You need a level number for the guy to talk. Set it to 10 or above.
hmmm....that explains my OW guys not working correctly....
no, guys don't work on overworld dmaps at all! only cave and dungeon dmaps that have a level # greater than 0, not 10.
thanks!!!!!!! now how do i actually set a sprite to be the person talking? everyone's transparent and i can't find it in the graphics thing on teh top of the screen.
these are certain, hard-coded tiles...the tiles that the guys use must now be completely transparent tiles--start a new quest or something and notice where the old man, old lady, merchant, and fairy tiles are--perhaps write down what tile # they are and then go back into your own quest with your own graphcis or whatever, and then edit those tiles--most graphics packs however, should already have the apropriate guy tiles.
Was it Level 0 or Dmap 0 that was always an overworld, even when it isn't?
Originally posted by TheGeepster
Was it Level 0 or Dmap 0 that was always an overworld, even when it isn't?
o_O okay i understood about one word in that. i don't speak computer design language. "that was always an overworld, even when it isn't" :confuse2:
and thanks for the tips my text comes up now. 😃