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Pure Tileset...w/o??

15 replies · 2,917 views · Started 06 May 2003

i dont think the tileset is complete is it? if not thats prob why the spaces are there. i doubt anyone has taken the time to fix that. it would be faster to just pass up the spaces then to take the time :laughing:

Um... the spaces are for YOUR custom tiles and combos... I sure appreciate that space quite a bit...

Well I personally like all the tiles in the set and I DO NOT want to spend the time to individually copy and paste ervery single combo, JUST so I can access them.

Just go to quest->graphics->combos, scroll down past the first set of spaces, and copy->move the combos in such a way so that there's no more spaces.

Copy->Moving is done by highlighting the combos you want to move, pressing C, scrolling up to the area you want to move them to, then pressing M.

Using this method, you can remove the spaces in less than 10 minutes.

Originally posted by Teilyr
Just go to quest->graphics->combos, scroll down past the first set of spaces, and copy->move the combos in such a way so that there's no more spaces.

Copy->Moving is done by highlighting the combos you want to move, pressing C, scrolling up to the area you want to move them to, then pressing M.

Using this method, you can remove the spaces in less than 10 minutes.

Sadly, this screws up animated combos in wierd ways... I figured out the hard way. :redface: EDIT: In 182 that is.

It messes up the combos because the tiles that are being moved onto previously animated combos will still hold all the combo information.
EXAMPLE: So if you move a page of water tiles up to a blank page and then move the dungeon tiles up to where the water tiles were, the water tiles no longer are animated but the dungeon tiles are.

Originally posted by Happyman
Sadly, this screws up animated combos in wierd ways... I figured out the hard way. :redface: EDIT: In 182 that is.
It does? Odd.. It never messes up for me.

well by putting the combos together as mentioned above, you'll have to re-set the data for every single tile.

Well, I just did it, and it works fine. Try it yourself.

Open a tileset with animated water, just for an example. Pure V2 is the one I'm using here.

Go to screen 13 of map 1. I like this screen, because it's my blue palette. 😉

Go into quest->graphics->combos, and go to combo 2555 (page 9, lower right hand corner.)

Click on it, then press C on your keyboard. Then, press page down on your keyboard, and select a blank combo from the next page. I'm using 2730.

Press M on your keyboard, then press esc.

Scroll down to whichever combo you moved this water tile to, and look at it. See that it animates correctly, then tell me what the problem you guys were talking about was.

I know that if you move tiles, then the combo table gets messed up.. Moving combos doesn't have any effect, if you do it right.

i tend to leave the tiles alone, because a spot that appears to be open was actually the garden lady's blank part for the tool shes using.but, i suupose that if you know the set well enough, it could be avoided.

If you wanna scroll the combo page faster, use <Shift> <PGDN/PGUP> instead of Up/down. Then the spaces won't bother you. It will scroll one screen page at a time.