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Hammer issues.

6 replies · 1,433 views · Started 27 March 2003

I'm having some serious issues with my hammer.. The first tile posistion of the down strike is all the way on the left side of the 16 pixel box.

But, when I swing the hammer, it appears right over my guy's head.

User posted image

It's like it has an automatic push to the center of the grid. Any ideas as to what I can do, aside from making my character right handed?

Move the player's hand to the left. If you can't beat 'em, join 'em. :shrug:

Of course, that is a bit early in the assessment. :sweat:

Can you flip the hammer file horizontally, and see what happens from there? Yeah, take it to the extremes, Teilyr. :thumbsup: Maybe it'll reverse itself.

Well, I would move the guy's hand but, I can't draw well enough.

As for H flipping it, I've tried all posistions on the grid. Everything is pushed 5 pixels to the left. There NEEDS to be a way to turn this push off, as some people want to use left handed characters.

Making my char right handed will be avoided as much as possible.. I want uniqueness.

Uhh...most people use Link, who's a frickin' lefty. Don't say right-handedness isn't unique...it may not be in our world, but it is in the ZC World.

Yeah, I was kinda tipsy when I wrote that. My guy is right handed.. I don't wanna make him left handed.

What about just adding a quest rule that does an h-flip along with the v-flip for items like this?? Either that, when the item editor comes out, maybe those boxes will be checkable.

Well, you can H & V flip from inside of the weapons/items sprite editor... Though, they don't seem to do anything.

Besides, the problem lies in ZC.. This 5 pixel push messes up the perfect lining up that I was able to achieve with the tile editor.