i was playing "Links Treasure hunt" and noticed that you can push the blocks as many times as you want! my guess is that you use the level 2 flags but I am not totally sure how. Would someone mind teling me?
Moving blocks
Oh. No. Flag #61 can do that.
There are 3 kinds of blocks out there, secret 1-push, non-secret 1-push, and non-secret multipush, if I recall right.
thanks. Was a little confusing with everyone mentioning the level 2 falgs in just about every post.
yeah, the push flags that have the inf. after their names allow the block to be push infinitely unless unless it lands a block trigger flag and it can not be pushed into "no push block" flags
So how did Darkflamewolf make the blockpuzzle in level 1 hidden where you have three blocks that have to be pushed into the proper spot before the door would open?
You had one that had to be pushed over and up first I think onto the different colored tile, then the same thing with the other two.
what flags would you use and then what would trigger the door?
You need to check Block -> Shutters in Screen Data to trigger the door.
I know that , but how do you get the pettern on the blocks?
it has to be done in order, and they move a good distance, then have to be put on the correct tile.
DFW made use of N/S Blocks (ns, inf) and E/W Blocks (ns, inf) in strategic spots as well as blocks that could be pushed any way.
Technically, they don't *have* to be pushed in a certain order, DFW just forced it to be that way. When you have a block trigger, all block trigger flags must be "covered" before the resultant effect will take place.
I think I follow, I'll play with it a bit.
hanks guys :O)
EDIT:
yep...
got it, that block trigger flag was the key.
Remember the switch buttons that you had to stand on to keep the door open, or push a block on to hold down?
is that possible here?
hey..since we have block triggers that need to be covered by a block (or really any pushable combo for that matter), then why not have strike triggers that must be struck like a struck flag but do not activate the secrets until all of them are struck?...if this comes to pass, then actually, we should have flags for each weapon called "<weapon name> trigger" and this would allow for grouped secret triggers...
Originally posted by Freedom
Remember the switch buttons that you had to stand on to keep the door open, or push a block on to hold down?
is that possible here?
Yes, it is. Have the switch become a pit or stair warp, and have it warp you to a room where the door is open/secrets are activated. Also, put a block trigger flag on the warp. In that room, have pits all over the place, to take you back to the closed door screen.
Originally posted by TheGeepster
DFW made use of N/S Blocks (ns, inf) and E/W Blocks (ns, inf) in strategic spots as well as blocks that could be pushed any way.
I haven't had a chance to experiment with all the new features yet. What I want to ask is can you push an inf. block, leave and come back to push it some more? Or will it reset when you leave like a temporary switch?
block always return to their original spots...i think...i'll have to doublecheck this one for overworlds...but i'm almost 100% sure that they return to their original spots in dungeon dmaps...sorry...
Blocks return to their original spaces, unless the puzzle was solved. Dungeon DMap rules apply.
How about in caves? That where I was hoping to use them.
Most likely, they stay that way in Cave DMaps.